Avalon Hill (1997)
Country of Origin:
1 22" x 32" historical map; 1 countersheet; 6 scenarios; rules (Chapter Q, Chapter H vehicle additions, Chapter K update [day 7]), Chapter Q divider.
Pegasus Bridge (PB) was the first historical module designed by MMP, who were producing ASL products for Avalon Hill at the time, and the last historical module released by Avalon Hill before its demise.
PB depicts the attempt by a British glider unit to seize a bridge over the Caen Canal on D-Day, the inevitable German counterattack, and the Paras’ eventual relief. The module is a one-mapper, small in scope, and the one map isn’t the best historical map done for an HASL. It has small hexes, too. PBCG I (Coupe De Main) has 8 campaign dates, three of which are night. It features a glider landing. It is a balanced campaign game. PBCG II (Hold Until Relieved) is only five dates, none of which are night, which means that the glider landing is skipped.
The game has relatively few special rules and is easy to learn (except for all that glider/night stuff).
The reasonable-sized campaign games make this an interesting way to learn the campaign game rules. However, the British player has no opportunity to “purchase” reinforcements in the campaign games, only fortifications, which may limit the enjoyability for some.
The scenarios, only six of which are included, tend to be very small. Two of the scenarios are night scenarios, one of which, PB1 (Ham and Bloody Jam), is a glider landing. It does have one scenario, PB6 (It’s About Time), which is the PB equivalent of a monster scenario taking place over the whole map. Most of the scenarios are well-balanced.
The game’s reputation is mixed. While it has its supporters (many of whom like playing elite British paratroopers or glidermen), detractors tend to dislike the map and the play of some of the scenarios.