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1 5/8" (16mm) custom precision die
Did you ever have a friend who was “shortcut” obsessed? Someone who never wanted to get on the highway and drive the direct way to a destination, but always had some devious shortcut that ostensibly would get someone to their destination faster and easier? “I swear, I swear, this is much better!” Some “shortcuts” can be so complicated that, frankly, maybe driving the “long” way is, in the end, easier on the mind.
Some ASLers may end up feeling this way about the “Wound Severity and Sniper Effects Die,” a complicated new dice accessory from Battleschool that tries to use one die to help players remember several different effects. The result is a bit like a one-man-band. Yes, it is possible for one person to play a number of instruments, but do you really want that?
The “Wound Severity and Sniper Effects Die” is a 5/8″ (16mm) custom precision white die with rounded corners. It tries to serve several functions at once:
- Sniper Reminder Die. The “1” face of this die consists of a green pip in the center circled by 4 common results of a 1 result on a Sniper dr (STUN, Elim, Break, Immob). The “2” face consists of 2 center green pips circle by 3 common results of a 2 result on a Sniper dr (Stun, Pin, Wound). The writing on these faces is a little blurry and hard to read, which lessens the usefulness it may have as a reminder.
- Wound Severity Die. The “5” and “6” faces of this die have red pips, not green pips, as a reminder that this would be a death result in a Wound Severity dr. The “4” face has green pips, but a red cross in the middle, which itself has a +1 inside the cross. This is supposed to somehow help players remember that if the result is a 4 and the leader is already wounded, then there is a +1 drm to the roll and this result is thus also a fatal result for that wounded leader.
The problem is that if you can remember all of these different pips and crosses, etc., then you can probably remember what happens even when you use a normal die rather than a custom die. It just gets a little unwieldy.
Players should be aware that these 5/8″ dice are fairly large and can get stuck in smaller dice towers.