| Commentary: ASL News lasted for
31 issues. It began as a quarterly newsletter, but as ambitions and
audiences grew, ASL News grew too. In its last few years of
existence it was a quite nicely produced black and white magazine.
Philippe Léonard was the mainstay behind the publication, but he had
plenty of help, especially from Pedro Ramis, Jean Devaux and Claude Scref,
but also from a host of other contributors, mostly French and Belgian, but
also including Brits, Americans, Italians, and others. The production
values of ASL News never approached those of Tactiques or Le Franc Tireur,
but in its later issues became better than those of the average newsletter
(for those days before sophisticated desk-top publishing was inexpensive
and color newsletters could be distributed via PDF or color inkjet
printers). The magazine was in English (except for some articles in
its earlier issues), but it was more a functional English than anything
else. Even leaving aside the language issues, the quality of the
articles varied widely. On the whole, the article content does not
compare favorably to that of most of the other ASL magazines.
As ASL News grew
in size, it became more difficult to produce. Its publication
schedule dropped to biannual, and there was a very long delay between
Issue 30 and Issue 31, as Léonard experienced difficulties with his
printer. Finally, Léonard made an arrangement with American third
party publisher Critical Hit for that company to take over ASL News'
subscription obligations and to give Critical Hit the right to reprint ASL
News scenarios. This resulted in several scenario packs (the first
several Euro-Packs) and one magazine issue (Scroungin' ASL News, a "best
of" compilation). Several
of the contributors for ASL News, including Pedro Ramis and Ian Daglish,
would also become frequent designers for Critical Hit. Others, such
as Jean Devaux, would move on to the French ASL magazine Le Franc Tireur.
In addition to the "regular" issues listed below, ASL News reprinted
some of its older articles in what it called "ASL News Special Oldies."
| ASL News Special Oldies |
#1, #2, #3   |
These three issues included articles and a total of
17 scenarios from the first 15 issues, all in English. |
| #4/5 |
This double issue includes all of ASL News' French
language articles, as well as 6 scenarios (which were all reprints
from other ASL newsletters and magazines). |
#6/7 |
This double issue included English articles and 8
scenarios from issues 16-20. |
Issues
|
NO IMAGE AVAILABLE |
Issues #1-23: No information available.
|
 |
Issue #24. December 1993. 24 pages, including 2
scenarios (ASL News 44, Cornered Tigers, a DASL scenario, and ASL
News 45, Red on White). This issue contains news about recent
official and unofficial ASL products, an article on Soviet infantry
winter tactics by Andréa Matteuzzi, a scenario analysis, an article
on ASL terrain oddities and another on ASL lines of sight, and
tournament reports. |
 |
Issue #25. February 1994. 28 pages,
including 2 scenarios (ASL News 46, Justify the Losses, and ASL News
47, Shout for Piats). This issue contains news about recent
official and unofficial ASL products (including the much awaited
release of Kampfgruppe Peiper I, designed by none other than
Philippe Léonard himself), some history of the game Kampfgruppe
Peiper as well as the battle it represents, an article on air
support by Pedro Ramis, a lengthyASL situational analysis/puzzle on
a combat between two AFVs (certainly interesting for people trying
to increase their AFV abilities), and scenario designer's notes. |
 |
Issue #26. May 1994. 20 pages, including 2 scenarios
(ASL News 48, For One More Hour, and ASL News 49, Assault on Pointe-Du-Hoc).
This issue contains news about recent official and unofficial ASL
products, a scenario analysis, designer's notes, an article on early
war AFVs in ASL, tournament reports, an article on German motorized
machine gun battalions, and an overview of an amphibious assault. |
 |
Issue #27. September 1994. 32 pages, including 2
scenarios (ASL News 50, The Grain of Sand, a DASL scenario, and ASL
News 51, Forward Defense). With this issue, ASL News took a
step up in production values, printed rather than Xeroxed, and
appearing much more like a magazine than a newsletter. This
issue, deep in the "dark days" of ASL, contains a plaintive plea
from editor Philippe Léonard: "Advanced Squad Leader might
well soon become an orphan game. The age of steadily incoming
new modules and material might be over. However, new fanzines
keep appearing and people continue to play, enjoy the system and
maintain it...Being CREATIVE truly is essential these days if we
want to see more ASL today and tomorrow. Just don't play alone
in your corner. Share it with others. Think.
Write. Imagine. Try again. That's the real life."
This issue also includes news on recent official and unofficial ASL
products, a lengthy article on command & control rules, an article
on bocage, tournament reports, a quiz, and an article on British
anti-tank units at Arnhem.
|
 |
Issue #28. December 1994. 48 pages, including an
unmounted 8" x 22" geomorphic mapboard, 4 scenarios (ASL News
52-55), and Kampfgruppe Peiper campaign game. The most
intriguing aspect of this issue of the magazine is an included
geomorphic mapboard, the first every printed by a third party
publisher (indeed, it would be half a decade before anyone else
would even try). The map depicts the railway station at
Stoumont in the Ardennes; one scenario, Roadblock at Stoumont, uses
the map. The map is attractive, especially considering that it
was printed in a magazine in 1994, but it does suffer from some
ambiguities concerning hill levels. This was clarified in an
errata insert, which some copies may not have (so see errata below).
Critical Hit later made the map available in PDF format in two parts
at
www.Criticalhit.com/ASLNews1.pdf and
www.Criticalhit.com/ASLNews2.pdf.
Article content included news on recent official and unofficial ASL
products, a scenario analysis, an analysis of Japanese strategy for
the scenario ASL News 51 (Forward Defense), a look at the T.O. & E.
of U.S. armored infantry battalions, a Kampfgruppe Peiper I campaign
game (KGP IV, Above the Prayers), detailed design and play notes for
that campaign, tournament reports, and a comic strip of very
questionable taste. The four scenarios, ASL News 52 (Time for
Lunch), ASL News 52 (Fuel Depot #2), ASL News 53 (Devils in the
Graveyard, using the Stoumont map), and ASL News 54 (Roadblock at
Stoumont, using the included ASL News map), are all Battle of the
Bulge scenarios. Errata #28.
Railroads. In the Movement Chart, delete the "Across RR"
row and replace "Along RR" with "Railroad." Delete the "Ground
Level" row. ASL News Map. The levels of some of the woods
hexes on the map are not very clear. Use the following
information for clarification: The woods in hexes G3, H3, I3,
J3, K3, L3, M3, M4, N3, O3, O4, P3, Q3, R3, S3 are also level 3 hill
hexes. Woods in C2, D2, E2, E3, F2, F3, G2, G4, H2, H4, I2,
I4, J2, J4, K2, K4, L2, L4, M2, M5, N2, N4, O2, O5, P2, P4, Q2, Q4,
R2, R4, S2, S4, T2, T3, U2, U3, U4, V2, V3, W2, W3, X2, X3, Y2, Y3,
Z2, Z3, AA2, AA3, BB2, and CC2 are on level 2 hill hexes. |
 |
Issue #29. March 1995. 48 pages,
including 4 scenarios (one of them a reprint), and a sheet with 6
unmounted counters (M4 Allis Chalmers high speed tractor).
Article content included news on recent official and unofficial ASL
products, a scenario analysis, an article on the Chalmers tractor
(which suprisingly never appeared in Yanks), a historical article on
Chinese communist military forces in World War II, an article on
developing counterfactual Operation Sea Lion scenarios, an article
on clearance, an article on airdrops, and tournament reports.
The scenarios include ASL News 56b (Tumult from the Clouds, a
revision of an earlier published scenario), ASL News 57 (Red
Dragon), ASL News 58 (Nemesis), and ASL News 59 (Misty Morning,
using the Stoumont historical map).
|
 |
Issue #30. September 1995. 48 pages, including 4
scenarios (inserts, but on cardstock, an interesting experiment) and
a sheet of railroad embankment overlays. Article content
included news on recent official and unofficial ASL products, a
scenario analysis, an article on terrain anomalies in ASL, a set of
universal railroad rules, an article on clearance and elimination of
fortifications and obstacles, designers notes, a historical article
on the action represented in the Kinetic Energy scenario Tiger 222,
an article on German infantry battalion TO&E, and tournament
reports. The scenarios include ASL News 60 (Call them Ironsides),
ASL News 61 (Elusive Armor), ASL News 62 (Down the Road, which uses
the geomorphic map published in ASL News #28 and the railroad
overlays from ASL News #29), and ASL News 63 (DC Party).
|
 |
Issue #31. 1996. 48 pages including 6 scenarios.
This issue, the last issue of ASL News, came out only after a
lengthy delay. It did last long enough to see the publication
of Kampfgruppe Peiper II, designed by editor Philippe Léonard.
Article content included news on recent official and unofficial ASL
products, an article critiquing the historicism of AS Annual
scenario A30 (Defeat in Java), an article on a Belgian tank (with
blank and white unmounted colors printed in the magazine), a
scenario analysis, a playtest report on SASL, designer's notes,
rules for a new type of fortification (the weapon pit), and
tournament reports. The scenarios include ASL News 64 (Stubborn
Insurrection), ASL News 65 (Frontal Collision), ASL News 66 (L'Abbaye
Blanche, which uses the geomorphic map published in ASL News #28),
ASL News 67 (Their Darkest Hour, a counterfactual Operation Sea Lion
scenario, ASL News 68 (Art Nouveau), and ASL News 69 (L'Amour,
L'Amour, L'Amour, a nice title for the final ASL News scenario). |
|