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Unofficial ASL Products | |
| ASL Sweden | ||
| Periodicals | ||
| World of ASL Main Page | ||
| Producer Name: ASL Sweden (2007- ) |
| Still Active?: Yes |
| Commentary: Sweden has had an
active ASL community for years, which may be a bit surprising to some,
given that the nation was neutral during the war and its participation was
limited to a few volunteers who served for other nations.
Nevertheless, Sweden has produced tournaments, Web sites, scenarios and
scenario packs, and more, including an active Web forum. In late 2007, it even debuted a magazine,
ASL Sweden Magazine, with the English language motto "Everything for your ASL'ish Lifestyle." The editor of the magazine is Christoffer Peyre,
but a variety of Swedish ASL players contributed in various ways to its
contents and production.
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| Title: ASL Sweden Magazine | |||||
| Publisher/Date: ASL Sweden (2007- ) | Product Type: Magazine (published irregularly) | ||||
| Contents: Magazine (with a couple of ASL scenarios) | |||||
| Country of Origin: Sweden | |||||
| Commentary: The first (and
to date, only) issue of ASL Sweden Magazine debuted with little fanfare in
late 2007. Most non-Swedish ASLers who learned about it at all
happened to do so only because a copy of the magazine was offered for
auction on E-bay. It, and a couple of others, went for high prices,
because it was unclear how available, if at all, it would be outside of
Sweden. The inaugural issue of ASL Sweden Magazine (it is not at all clear with what frequency the magazine is likely to be produced) was a full-color (on glossy paper) 38-page magazine. Most of the content is in Swedish (with important exceptions noted below), which unfortunately limits the reach of this attractively-produced publication. Most educated Scandinavians seem to speak English, which also is the de facto international language of ASLers around the globe. Moreover, the largest ASL audience is still in the United States. If the magazine had been created in English (as Le Franc Tireur now is), it could probably still reach its Scandinavian audience but also reach an international audience as well (which would also probably make it less expensive to print). Perhaps the editor, Christoffer Peyre, does not feel comfortable enough with English, or perhaps he thought that only Swedes would be interested in a magazine that has substantial content about the ASL scene in Scandinavia. But he might be pleasantly surprised to discover how a number of ASLers tend to be intereted in such things. There have been suggestions that the next issue of the magazine might feature more English content, and if this is done, it would probably be a good thing, so that more people could appreciate the efforts of Peyre and his colleagues and friends. The layout and design of ASL Sweden magazine is more attractive and imaginative than most other ASL magazines, including Critical Hit Magazine and Recon by Fire, to name just two examples. Some pages are in full color, while other pages seem to be in black and white with spot coloring. The overall effect is good, although the frequent inclusion of large photographs and generous white space means the content is a bit light. Content, in Swedish, includes a historical article on Swedish volunteers in Finland, what looks like a very interesting AAR (with photos) of a King of the Hill (a venerable historical module by Heat of Battle) campaign game, and an overview of the 2007 Friendly Fire ASL tournament (with descriptions in Swedish accompanied by English-language scenario descriptions of the scenarios that debuted at the tournament). Aside from the mixed article mentioned above, English language content is light, but what is there is significant. This includes two (very) small scenarios in English (and a page of designers notes for one of them), and a lengthy set of house rules (and accompanying explanation and justification) for Red Barricades campaign games written by Melvin Falk. The scenarios are: SAM1 Poles Apart. Poland, 1939. A 5-turn DASL scenario (using one DASL map, Map D), it features a small Polish-Soviet action outside of Wilno/Vilnius in what was then eastern Poland (it is now part of Lithuania). The Soviets attack with 7 squads and 2 light tanks (though they enter in 4 separate turns!); the Poles defend with 3 squads, an AA gun, and an armored car (the latter two of which also enter as reinforcements). It is a very tiny scenario. SAM2 A Royal Escape. Crete, 1941. A 3 1/2 turn scenario (!) featuring Greek armed civilians (4 half squads worth of partisans), 2 New Zealand squads, and the Greek royal family trying to escape 4 German paratrooper squads entering by air drop. Yes, it is a 3 1/2 turn, 4 squad air landing scenario. Another tiny scenario. The Melvin Falk Red Barricades article is "The Leaves Fall But Not Stalingrad" and presents, in English, a collection of house rules for Red Barricades campaign games. The first half of the article provides the 22 house rules; the second half provides designers notes and explanations. Some of the house rules are for greater realism, some for balance, and a few for playability. The issue of house rules for ASL is controversial and many ASLers would be opposed to using these house rules, while others would be likely to embrace them. However, because of the extensive commentary by Falk, even people who have no desire to try the rules will find the article interesting because of the thoughts and insights by this veteran ASL player into the game.
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