
Scenario Packs
| Title: Leatherneck | |
| Publisher/Date: Critical Hit/SS-BAR Enterprises, 1995 | Product Type: Scenario Pack |
| Contents: 13 scenarios | |
| Commentary: This early scenario pack was distributed by Critical Hit, has counter art copyrighted by Critical Hit, and is listed as a Critical Hit product, but is copyrighted and was "produced" by SS-BAR Enterprises (SS-BAR apparently stands for Steven Swann and Bruce A. Rhinehart). The baker's dozen of scenarios all feature the U.S. Marine Corps. Few of the scenarios have seen that much play; one reason may be that many of the scenarios tend to be large (one scenario has 52 Japanese squads alone!) and/or complicated (featured in various scenarios are beach rules, air support, bombardments, night rules, panjis, NOBA, seaborn assaults, caves, and boobytraps). USMC aficionados might want this; for most others it can be a lower priority. | |
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| Title: Jatkosota: Finland's Continuation War | ||||
| Publisher/Date: Critical Hit, 1996 | Product Type: Scenario Pack | |||
| Contents: 12 page historical booklet, 8 scenarios, 35 unmounted counters | ||||
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Commentary: Originally scheduled
for 1995 but not appearing until the following year, Jatkosota was
Critical Hit's first themed scenario packed, designed by Ray Tapio, with
help from Tommi Syrjanen and Pete Mudge. As Tapio is of Finnish
descent, it is not surprising that the theme for this scenario pack would
feature actions from Finland's involvement in the Nazi campaign against
the Soviet Union, known in Finland (and only there) as Jatkosota (or
Continuation War). The 12 page historical booklet brief articles on
a variety of related subjects, as well as one page of what are essentially
Chapter H notes for the included vehicular and SW counters (there is also
a Tapio leader counter).
The 8 scenarios, which feature new counter artwork designed to look less like "official" ASL artwork, portray 6 Finnish-Soviet clashes and two Finnish-German actions (after the Finns changed sides). Worthy scenarios include Jatk #2 (Forests of the North) and Jatk #7 (Brothers in Arms). Many years later, Critical Hit released another Finnish scenario pack, Finland at War, Volume I: Jatkosota. Despite the similarity in names, the later release is quite different from the format. |
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| Title: Rout Pak 1 | |
| Publisher/Date: Critical Hit (1996) | Product Type: Scenario Pack |
| Contents: 8 scenarios | |
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Commentary: Purchasers of
Rout Pak 1 may be excused for being somewhat confused about exactly what
it is that they purchased, as the term "Rout Pak 1" appears only on the
bottom of the cover sheet, while much more prominently displayed are the
words "Aussie Pak." Is this a Paddington Bears pack? No, not
at all. Rout Pak 1 is a collection of reprints of scenarios that
originally appeared in the Rout Report, a Michigan-based ASL newsletter
published by Kurt Martin (who would go on to be a prominent designer for
Critical Hit). It bears the words "Aussie Pak" apparently because
the scenarios included all feature "the British and Commonwealth forces in
WWII," though why exactly this merits being called "Aussie Pack" is not
quite clear, as only one (!) of the 8 scenarios actually features
Australians.
Of the scenarios, RP1 (Morning in Mouen) is a frequent tournament scenario. Also good are RP2 (The Glory Road), RP3 (Fire and Rain), and RP7 (No Quarter). Generally speaking, Rout Pak 1 is a good buy. |
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| Title: Rout Pak II | |
| Publisher/Date: Critical Hit (1996) | Product Type: Scenario Pack |
| Contents: 10 scenarios | |
| Commentary: Rout Pak II is the second compilation by Critical Hit of scenarios originally published in Michigan ASLer Kurt Martin's newsletter The Rout Report. It has some good scenarios, including RPII-3 (Distinguished Service) and RPII-8 (Riding Shotgun), but it is not remarkable. | |
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| Title: ASL Ninety-Six Pack | |
| Publisher/Date: Critical Hit (1996) | Product Type: Scenario Pack |
| Contents: 10 scenarios | |
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Commentary: This is a
no-frills pack, with 10 scenarios and nothing else. On the other
hand, they are scenarios developed by the Paddington Bears, a group of ASL
players from Sydney, Australia, who turned out to have a knack for
fun-to-play, well-balanced scenarios. Critical Hit republished a
number of their scenarios in three scenario packs (of which this is the
first) and in Critical Hit Magazine.
This is a fine scenario pack, with many fun, enjoyable scenarios. Probably the best are PBP2 (The RHA at Bay) and PBP3 (Children of the Kunai), but also good are PBP5 (U.S. Forces), PBP7 (Piece of Cake), and PBP9 (Last Roundup). PBP6 (Raw Deal) is also interesting because of the order of battle choices allowed. This scenario pack is well worth getting. |
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| Title: Soldiers of the Negus | |||||||
| Publisher/Date: Critical Hit, 1996 | Product Type: Scenario Pack | ||||||
| Contents: 4 page historical booklet, 2 rules pages (punched for a 3-ring binder), 8 scenarios, 1 countersheet | |||||||
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Commentary: Soldiers of the Negus
features 8 scenarios depicting actions from the Italo-Ethiopian War of
1935-1936. It is a reprint of the hard-to-find ELR publication of
the same name, designed by Rick Thomas. It does not have the AFV
cards that the earlier version did, but more importantly, the counters are
die-cut and mounted. However, because all the counters are 1/2", a
few counters normally represented on 5/8" counters (like snipers) appear
in a shrunken version here. The greatest advantage this scenario pack has going for it, other than the die-cut counters, is its colorfulness. There are rules for the poorly armed Ethiopian Army (it even has some 2-3-7 squads), which can try to flip over the tiny Italian tankettes, as well as rules for terrain features such as Candelabra trees and for Eritrean (Italian colonial) troops. The scenarios are an interesting mix, with most of them somewhat on the large size. Six out of the eight scenarios use desert terrain. Except for those people with desert phobias, the novelty value alone in this scenario pack makes it worth getting. |
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| Title: Aussie-ASL '97 Pack | |
| Publisher/Date: Critical Hit (1997) | Product Type: Scenario Pack |
| Contents: 8 scenarios | |
| Commentary: The second of three scenario packs featuring the efforts of the Sydney, Australia, based Paddington Bears ASL Club, the '97 Pack offers eight more scenarios (though nothing else). Some very tasty scenario offerings are served up here, including the finely honed PBP13 (Marked for Death). Other scenarios well worth trying include PBP14 (Under Siege) and PBP15 (The Road to Mandalay). There's no reason not to acquire this scenario pack. | |
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| Title: ASL News Pack 1 (Euro Pack #1) | ||||
| Publisher/Date: Critical Hit (1st edition, 1997; 2nd edition, retitled Euro Pack #1 to avoid copyright/trademark issues, but otherwise the same, printed shortly thereafter)) | Product Type: Scenario Pack | |||
| Contents: 8 scenarios | ||||
| Commentary: This pack features 8 scenarios, none of them particularly remarkable, that originally appeared in the European ASL newsletter ASL News. This was the first of several scenario packs that reprinted ASL News scenarios. In these packs, the scenarios were grouped into themes (in this one, for example, the scenarios are all early war actions taking place during 1939-1941). Unfortunately, their numbering remained unchanged from their original appearance in ASL News (and the odd ringer from the American newsletter On All Fronts), which can be confusing for collectors trying to figure out exactly what they have. | ||||
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| Title: Euro-Pack II: The Battle of the Bulge | |
| Publisher/Date: Critical Hit (1997) | Product Type: Scenario Pack |
| Contents: 8 scenarios | |
| Commentary: The second scenario pack featuring actions originally published in the European newsletter ASL News (and the odd ringer from the American newsletter On All Fronts), Euro-Pack II features scenarios set during the Battle of the Bulge. It is not a remarkable pack, but decent scenarios include E-P53 (Fuel Depot #2) and E-P54 (Devils in the Graveyard, which uses the Stoumont map from Kampfgruppe Peiper I). One scenario, E-P62 (Down the Road...), uses the ASLN#1 board, a "historical" geomorphic mapboard originally published in an issue of ASL News. Originally, it was obtainable through purchase from Critical Hit or by getting a subscription to Critical Hit Magazine. Recently, Critical Hit made it available for download, in two parts, at www.Criticalhit.com/ASLNews1.pdf and www.Criticalhit.com/ASLNews2.pdf. | |
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| Title: OAF Pack 1 | |
| Publisher/Date: Critical Hit (1997) | Product Type: Scenario Pack |
| Contents: 10 scenarios, sheet of paper with an overlay and 7 unmounted counters | |
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Commentary: OAF Pack 1
(there was never a second OAF Pack) is a collection of scenarios reprinted
from On All Fronts, a long-running Squad Leader/Advanced Squad Leader
newsletter from Arkansas. On All Fronts was quirky at best, with
production values never really a concern for its publisher (early 80s
computer print graphics was pretty much par for the course for its whole
print run). While it lasted, it published scores of ASL scenarios,
of wildly varying degrees of quality. This pack represented an
attempt to salvage the "best of" the scenarios that appeared in the
newsletter.
Its appearance is yet another striking example of the inconsistency that has always plagued Critical Hit. The scenario cards in the pack are a wild experiment, never to be repeated again by Critical Hit, using "TO&E Trees." They have no advantage over conventional scenario card arrangements. The scenario cards did have one practical innovation, graphically indicating set-up areas, reinforcement areas, and overlays on the scenario card maps. This was useful, and Critical Hit continued their use for a while before inexplicably abandoning it. The scenarios in the pack are nothing really remarkable, though OAF4 (Firefight before Breakfast) is worth playing, and others may be. |
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| Title: Gembloux: The Feint | |
| Publisher/Date: Critical Hit (1997) | Product Type: Scenario Pack |
| Contents: 8 scenarios, 4-page historical summary, 8.5" x 11" village overlay, Platoon Leader campaign game | |
| Commentary: Gembloux is a series of 8 scenarios designed by Tim Robinson and Pedro Ramis, featuring conflict for the French village of Gembloux during the 1940 campaign in France. A Platoon Leader campaign game ("Lost Sentinels") is also included. There is some nice early war armored action in these scenarios, though ASLers who dislike air support should note that it is featured in a majority of the scenarios in the pack. | |
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| Title: Leatherneck II | |
| Publisher/Date: Critical Hit (1st edition, 1998; 2nd edition, 2005) | Product Type: Scenario Pack |
| Contents: 8 scenarios (2nd edition incorporates errata and has different artwork). | |
| Commentary: The first Leatherneck Pack was produced by SS-Bar Enterprises; this belated "sequel" is purely Critical Hit. It features 8 scenarios depicting actions involving the U.S. Marine Corps. The scenarios have marginally fewer complex rules than the first Leatherneck pack, and are slightly smaller in size, but this is still no pack for beginners. The best scenario in the pack is LN2-4 (Suicide Creek). | |
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| Title: Euro-Pack III: Late War, '44-45 | |
| Publisher/Date: Critical Hit (1998) | Product Type: Scenario Pack |
| Contents: 8 scenarios, set of railroad overlays (downloadable from http://www.criticalhit.com/ASLNwsRR.pdf). | |
| Commentary: The third set of scenarios reprinted from the European ASL News magazine (and the occasional ringer from the U.S. newsletter On All Fronts), this pack concentrates on late war actions in all theaters. The scenarios are not often played; the best of the bunch might be E-P44 (Cornered Tigers). | |
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| Title: Euro-Pack IV: War in North Africa | |
| Publisher/Date: Critical Hit (1998) | Product Type: Scenario Pack |
| Contents: 8 scenarios | |
| Commentary: Euro-Pack IV is the fourth set of scenarios reprinted from ASL News, the European ASL magazine, this time with an all-desert theme. They are not very popular and are rarely played, but desert lovers will probably want them. | |
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| Title: Rout Pak III | |
| Publisher/Date: Critical Hit (1998) | Product Type: Scenario Pack |
| Contents: 8 scenarios | |
| Commentary: Unlike its predecessors, Rout Pak III contains no scenarios originally published in The Rout Report newsletter; rather, its scenarios are ostensibly "special event and tournament scenarios" not previously printed. They are not popular scenarios and at least one of them, RPIII-1 (The Dragons' Claws), does not even seem as if it had been playtested. This scenario pack should not be a priority. | |
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| Title: Aussie 98 Pack | |
| Publisher/Date: Critical Hit (1998) | Product Type: Scenario Pack |
| Contents: 10 scenarios, railroad overlay (a reprint of this pack did not include the overlay but instead made it downloadable. | |
| Commentary: The third of the Paddington Bears "trilogy" of scenario packs, this one may be the best of the three (which is saying something). Its 10 scenarios include three classics: PBP22 (Morire in Belleza, featuring Italians and Yugoslavs), PBP25 (First and Inches), and PBP26 (Steamrollers). Also good are PBP24 (Gurkhas and Grants) and PBP21 (The Raiders of the Chaco). This is a scenario pack that should belong in every ASLer's collection. | |
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| Title: Leatherneck III: Call in the Army | |
| Publisher/Date: Critical Hit (1999) | Product Type: Scenario Pack |
| Contents: 8 scenarios | |
| Commentary: Chesty Puller must be spinning in his grave, thanks to this third "Leatherneck" scenario pack. The first two, appropriately, presented U.S. Marine Corps actions, but this ostensible sequel features only a single scenario sporting gyrenes. The other seven scenarios depict a variety of U.S. Army actions in the PTO, most featuring the 77th and 96th Infantry Divisions. Like its predecessors, though, Leatherneck III tends to feature larger scenarios with complex rules, which account for its relative unpopularity. Its scenarios are just not that appealling. | |
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| Title: Euro-Pack V: Eastern Front Warfare | |
| Publisher/Date: Critical Hit (1999) | Product Type: Scenario Pack |
| Contents: 8 scenarios | |
| Commentary: The Euro-Pack series of scenario packs began as reprints of scenarios from the European ASL News magazine, collected into a common theme (like the Battle of the Bulge). Apparently they ran out of scenarios, since this pack, despite its title, is an assortment of original scenarios by mostly American scenario designers. They are not particularly remarkable. | |
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| Title: Euro-Pack VI: Partisans and Irregulars | |
| Publisher/Date: Critical Hit (1999) | Product Type: Scenario Pack |
| Contents: 8 scenarios | |
| Commentary: The Euro-Pack series of scenario packs began as reprints of scenarios from the European ASL News magazine, collected into a common theme (like the Battle of the Bulge). Apparently they ran out of European-made scenarios, since this pack, like its direct predecessor, is an assortment of original scenarios by mostly American scenario designers. They are not exactly stellar. E-P92 (The Walking Dead), for example, designed by Scott Holst, ostensibly represents an action from early in the 1944 Warsaw Uprising. However, the symbol next to the Polish OB is a Star of David--as if it were the 1943 Warsaw Ghetto Uprising instead. The Poles are inexplicably given Soviet support weapons (they had no Soviet weapons). Holst correctly notes that the Poles had several captured tanks, but he gives them Mk IVs instead of the actual Panthers. | |
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| Title: Total Pacific Theatre Pack 1 | |||||
| Publisher/Date: Critical Hit (2001) | Product Type: Scenario Pack | ||||
| Contents: 8 scenarios, 1 countersheet with 140 counters (Australian squads and leaders) | |||||
| Commentary: Total Pacific Theatre Pack 1, along with its sister release, Total East Front Pack 1, were supposedly the first of a series of "Phase II" scenario packs, each of which would have a countersheet, overlay sheet, or small map included. Like so many other Critical Hit initiatives, there was no follow up. No "Total Pacific Theatre Pack 2" ever emerged. The scenarios have not received much play. | |||||
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| Title: Total East Front Pack 1 | |
| Publisher/Date: Critical Hit (2001) | Product Type: Scenario Pack |
| Contents: 8 scenarios, overlay sheet | |
| Commentary: Total East Front Pack 1, along with its sister release, Total Pacific Theatre Pack 1, were supposedly the first of a series of "Phase II" scenario packs, each of which would have a countersheet, overlay sheet, or small map included. Like so many other Critical Hit initiatives, there was no follow up. No "Total East Front Pack 2" ever emerged. The overlay sheet in this pack is unattractive and provides no added value. Probably the most interesting scenario in the pack is TEF1-2 (The Last Waltz). | |
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| Title: Hero Pax 1: Hürtgen Hell to Bulge Nightmare | |
| Publisher/Date: Critical Hit (2002) | Product Type: Scenario Pack |
| Contents: 8 scenarios | |
| Commentary: After a series of essentially disappointing scenario packs, Critical Hit surprised the ASL world in 2002 with this quality release. Inexpensively priced, the pack had 8 scenarios (all designed by Ray Tapio) with no other frills included. All of the scenarios were the small size, designed for tournament play, and each one featured at least one hero in the order of battle (thus the name of the series). The scenarios all featured American vs. German action, set on the borders of France and Germany in the tough fighting in the fall and early winter of 1944. What was such a pleasant surprise about the scenario pack was that all of the scenarios were fun to play--quick moving and reasonably replayable. The tournament favorite, HP3 (Rimling Round Up), is only four turns long (and features two German heavy tank destroyers with 128L guns!). However, HP4 (French Toast) and HP5 (Rudder's Keystone) are also very fun. One of the most replayable and fun is HP7 (Ripple Effect), which has multiple options for attacker and defender. This should belong in the collection of every ASL player. | |
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| Title: Hero Pax 2: Eastern Front Hero Fest | |
| Publisher/Date: Critical Hit (2003) | Product Type: Scenario Pack |
| Contents: 8 scenarios | |
| Commentary: Critical Hit is well known for starting series of scenario packs that never actually number more than one, but happily, it followed up the fun Hero Pax 1 with an East Front sequel, Hero Pax 2. Unlike the first pack, whose scenarios were all designed by Ray Tapio, Hero Pax 2 featured scenarios mostly designed by Dave Lamb, with a couple of guest designers thrown in. Like the first Hero Pax, the second focused on small, tournament sized scenarios, each one including a hero counter. A few of the scenarios aren't very successful, but most are fun, especially HP12 (Kicked Autz) and HP13 (Radio Wars), as well as a scenario likely to be considered a finely-honed classic scenario, HP15 (Moldavian Massacre), designed by Glenn Houseman. Like its predecessor, this pack is well worth getting. | |
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| Title: Finland at War Volume I: Jatkosota | |||||
| Publisher/Date: Critical Hit, 2004 | Product Type: Scenario/Map Pack | ||||
| Contents: 10 scenarios, 4 pages of rules and vehicle notes, 106 counters, 2 8" x 11" mounted geomorphic mapboards (J1a, J1b). | |||||
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Commentary: Finland at War, with
its Jatkosota subtitle, is often confused with the older Critical Hit
scenario pack bearing a similar name, but it is a completely different
product, and not merely a reprint or facelift of the former. The
confusion has probably cost Critical Hit a few sales. However, this
new product is very attractive.
Perhaps its most attractive element are the two mounted half-sized geomorphic mapboards (essentially, placed together, they are the equivalent of one normal geomorphic mapboard), which are very well done. They depict sparsely settled terrain with a few small hills. The countersheet is less appealing, primarily because half of the counters are 5/8" vehicle and gun counters done in the unique (but non-intuitive and hard-to-read) Critical Hit format. The other half are 1/2" counters, including a new type of (5-5-8) first line squad and Finnish tank-hunter-heroes. For some reason, the decision was made to print them in blue, the color used for the Finns in the 1st Edition Beyond Valor, rather than light gray, the new (and presumably permanent) color for the Finns. The 10 scenarios (four of which use one or more of the included mapboards) have not received much play, which is unfortunate, because most of them are tournament-sized and many look quite interesting. Overall, this is one of Critical Hit's better products. |
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| Title: Hero Pax 3: Jungle Heroes | |
| Publisher/Date: Critical Hit (2005) | Product Type: Scenario Pack |
| Contents: 8 scenarios, 1 countersheet (misprinted extra sheets from the Total Pacific Theatre Pack 1, thrown in as a freebie, not needed for play). | |
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Commentary:
The third Hero Pax offering, Hero Pax 3 takes the concept of no-frills,
fast-moving, tournament-sized scenarios (each featuring a hero) to the
Pacific. In this case, the scenarios definitely run to the small
size, which may turn some people off. Fun scenarios in this pack
include HP17 (Down Radio Road) and HP21 (Loose on Luzon). A couple,
however, including HP20 (A Motley Crew) and HP25 (Duropa Plantation) seem
to be unbalanced. Like its predecessors, Hero Pax 3 is a good value. |
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| Title: Hero Pax 4: Mediterranean Theater of Operations | |||||
| Publisher/Date: Critical Hit (2006) | Product Type: Scenario Pack | ||||
| Contents: 12 scenarios (10 themed scenarios, plus two "bonus" scenarios) | |||||
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Commentary:
The fourth in the Hero Pax series (whose admittedly weak series "theme" is
that every scenario contains at least one hero counter in it), a series
that has produced some of the best Critical Hit scenarios in recent years,
takes as its theme the "Mediterannean" (as it is spelled on the cover)
theater of operations. However, of the 10 themed scenario, only one
of them, HP27 (Last Ditch Ridge), is a desert scenario (although, despite
using a desert board and some desert terrain rules, it takes place at
Anzio). Other scenarios are set in Italy, Syria, the Dodecanese,
Tunisia, Sicily, France, and Algeria. Four of the scenarios are
designed by Dave Lamb, but the pack also features scenarios by Murray
McCloskey, Mark Pitcavage, Chas Argent, Pedro Ramis, Glenn Houseman, and
Scott Holst.
As is standard for the series, the scenarios of Hero Pax 4 are all smallish in size and quite suitable for tournaments. Not surprisingly, given their design history, the smallest scenarios are those by McCloskey and Ramis. One nice thing about the pack is that six of the scenarios feature Italians; one scenario even features an Italian 10-3 leader! The Vichy French also show up a couple of times. In addition to the 10 Hero Pax scenarios, the product includes 2 "bonus" scenarios. One of these is the East Front scenario Brandenburger Bridge, which Critical Hit seems to reprint every other month (although it is a good scenario). The other is a new scenario, Scots at a Standstill, which actually fits the Hero Pax theme, as it takes place on Sicily (and even features a hero). At first glance, it looks like a good scenario pack. |
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| Title: Total Axis Pack I: Eastern Front Firestorm | |||||||||||
| Publisher/Date: Critical Hit (2007) | Product Type: Scenario/Map Pack | ||||||||||
| Contents: 12 scenarios, 6 non-geomorphic non-historical maps (various sizes, including a large 24" x 36" map, labeled MC1 through MC6; four of these maps appear on one large mapsheet and must be cut apart), 1 page rules | |||||||||||
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Commentary:
Total Axis Pack I (one hopes this will not be the latest Critical Hit
"series" with only one iteration) is an interesting experiment, one that
somewhat surprisingly has not been done before. Both official and
unofficial publishers of ASL material have created a variety of standard
geomorphic maps as well as many non-geomorphic historical maps. The
maps in TAP1, however, are neither geomorphic nor historical. This means
that the they have the "liberty" to represent terrain types that simply
cannot easily be created because of the constraints of the geomorphic
mapboards. Designers wanting a large hill formation, for example,
are doomed to be disappointed when looking at the geomorphic maps for
possibilities, because even the largest hills must be constrained within
an 8" x 22" mapboard. Non-geomorphic maps allow such features to be
created for ASL, though of course at the expense of flexibility, as they
cannot typically be combined with other maps. The maps of TAP1 (all of them created originally for an ATS release called Mannerheim's Cross) include: MC1: This long and narrow (7 hexes by 27 hexes) map features a road moving through mostly flat (there is a small valley and also various slopes) wilderness terrain, including the occasional woods and crags. Because of the unusual shape of the map, it probably is of use only in limited situations, such as portraying a long fighting withdrawal or perhaps the ambush of a convoy. MC2: The largest map in the set (24" x 36" or 27 by 45 hexes), MC2 can be made even larger, as it is combinable with MC5 (see below). It is also the most striking map of the set as well, featuring some imposing terrain, most of it wilderness. The bottom left corner of the map includes a small village (wooden houses, small church, small graveyard). Above the town is a large hill that dominates about a third of the map. It has four separate peaks, inclduing one with level 5 hexes). In the center of the map is a small lake (large by ASL standards), from which a stream runs in two directions, up and down, bisecting the map. To the right of the stream, is a long, narrow (up-down) hill formation that dominates the right edge of the map (Map MC5, which can be placed to the right of MC2, adds another small town and a large river). The map is a very attractive map, with a lot of interesting tactical aspects to it. It can be used to represent sparsely settled areas such as Finland/Northern Russia, the Caucasus, the Balkans, and some mountainous regions of China or Korea, among other places. MC3: This square map (16 by 19 hexes) shows part of a small town (stone buildings, some rowhouses), dominated by several large cemeteries. On the town's outskirts run a couple railroad tracks. The terrain is mostly flat, with one small hill and one small valley. The map graphics are not great on this map: the grey of the buildings and paved roads blend into the background green, and the cemeteries are almost lost--there is just not enough contrast. Not an attractive map, nor (except perhaps the multiple cemeteries) an interesting one. MC4: Another long, narrow map (7 hexes by 27 hexes), MC5 features hilly wilderness terrain leading up to a hamlet bisected by a bridged river. Because of the lack of room for maneuver, this could mean bloody bridge crossing scenarios. Like MC1, its shape makes it of limited utility. MC5: This large map (18 hexes by 27 hexes) depicts a river valley. It is a nice map, with good color contrasts and interesting terrain configurations (particularly the location of different hills and hamlets). A number of interesting scenarios could use this map. It also combines with MC1 to create a particularly large map. MC6: A rectangular map (10 by 19 hexes) depicting sparsely settled shoreline--think of a few fishing huts along the edge of a Finnish lake. There is enough vegetation on the map that it could conceivably be used for some PTO actions as well. Although the highlight of TAP1 is its non-geomorphic maps, only half of the 12 scenarios use them. The other 6 scenarios use geomorphic maps, including TAP#4 (Streets Afire), which uses DASL boards. TAP#1 (Balkan Suicide) uses the MC2/MC5 combination (though not all of MC2 is in play), TAP#2 (White Death) uses MC1, TAP#5 (Cross-Check) uses MC3, TAP#6 (Viku Baptism) uses MC5, TAP#9 (Edelweiss in Decline) uses MC6, and TAP#10 (Bertalan's Bridge) uses MC4. So, with the exception of MC5, each map is only used in one scenaro apiece. The subtitle of the pack is "Eastern Front Firestorm," and if one includes the Balkans, then indeed all of the scenarios are set on the East Front in World War II, including the Winter War. However, the topics are fairly varied, and include a mix of nationalities and fighting situations. TAP#1 (Balkan Suicide) pits Yugoslav partisans (strangely armed with Soviet instead of British weapons) and Soviets and Bulgarians against Waffen SS troops in Serbia in 1944. TAP#2 (White Death) is a 1939 Russo-Finnish Winter War action. TAP#3 (Die a Bitter Death) features German and Romanian troops fending off Soviets in the Crimea in 1944. TAP#4 (Streets Afire) portrays a Soviet attack on Waffen SS and Hungarian troops in Budapest in January 1945. TAP#5 (Cross-Check) features a Romanian/Soviet armored attack on Hungarian positions in Hungary in 1944. TAP#6 (Viku Baptism) is another Winter War scenario; however, it requires counters that can only be found in another Critical Hit product, Finland at War, Vol. 1: Jaktasota. TAP#7 (A Vicious Melee) pits Waffen SS against Bulgarians in Yugoslavia in 1944. TAP#8 (Ghastly Sojourn) features a Hungarian assault on Soviet positions in the Ukraine in 1944. TAP#9 (Edelweiss in Decline) portrays a Finnish attack on German positions in late 1944; though the scenario card doesn't say so, it appears that counters only found in Finland at War are required in order to play this scenario. TAP#10 (Bertalan's Bridge) features a rare Yugoslavia 1941 action, with Hungarians as the aggressors. TAP#11 (Pescara on the Bug) depicts a Hungarian attack against Soviet positions in 1941. TAP#12 (Petrescu's Cadets) features Romanians, as its title suggests, defending against a Hungarian assault in September 1944. Two scenarios could be considered small, and three more medium-sized, but the remaining seven are large (none are monstrous in size). There are no night scenarios, although one scenario uses night rules for two turns. One scenario features Extreme Winter. Three scenarios have OBA. Overall, the scenario mix is not burdened by heavy SSRs. Perhaps the most interesting looking scenario is TAP#1 (Balkan Suicide), which uses maps MC2 and MC5 to create a large, imposing map area. The scenario features a huge Allied attacking force (10 Yugoslav partisan squads and two guns, plus 8 Bulgarian squads and one gun, as well as 6 Soviet assault engineer squads--complete with DCs and FTs--and 12 AFVs. The defenders include 8 Waffen SS and German squads and 3 guns (including an 88L AA gun), aided by a few mine factors, augmented by reinforcements of 3 squads, 3 halftracks and 3 Tiger tanks. At first glance, it would seem that this scenario could be suited for multiple players, with different players taking on elements of the Allied force. Another interesting scenario situation appears in TAP#3 (Die a Bitter Death). In this German/Romanian vs. Soviet scenario, the Soviets have two chances to win. They win if they prevent a certain number of German units from exiting the map. However, if the Germans do succeed in exiting enough forces, the Soviets can still win by mopping up all the Romanian troops left to hold the bag as the Germans run off to safety. The most dubious scenario is TAP#2 (White Death), which features Finnish 8-3-8 squads that magically reappear in unlimited numbers, as soon as they are eliminated. It is bad enough to fight Finnish "supermen" even when they don't come back from the dead.
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Campaign Games (mostly for Platoon Leader)
| Title: Operations of SS Panzer Abteilung 102 in the Normandy Campaign | |
| Publisher/Date: Critical Hit (Version 1.0, 1994; Version 1.1, ?) | Product Type: Campaign Game |
| Contents: 4 pages of Campaign Game rules, a large overlay (of Hill 112). Version 1.1 includes 12 unmounted (poorly done) Tiger tank counters and a revised overlay. | |
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Commentary: This campaign game,
uncredited but apparently designed by Ray Tapio and Steve Pleva, is one of
Critical Hit's earliest releases. It features combat between the
British 11th Armoured Division and the German Schwere SS Panzer Abteilung
102 for possession of Hill 112 in Normandy in July 1944. The game
uses 6 geomorphic mapboards (19, 4, 16, 13, 17, 10).
This campaign game is NOT a Platoon Leader campaign game (Platoon Leader had not been invented yet). It consists of five linked scenarios (called "phases"). The rules are unbelievably difficult to read; the type is so cramped that it appears that the rules should have been more than 50% longer, but the text was deliberately jammed in to make it fit. Trying to read the rules is immediately headache provoking. The only thing that is not dreadful about this product is the hill overlay. Only completists will want this one. |
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| Title: Cemetery Hill | |||||
| Publisher/Date: Critical Hit (1st edition, 1996; 2nd edition, 1999) | Product Type: Platoon Leader Campaign Game | ||||
| Contents: Campaign Game charts and rules, sheet with overlays and unmounted control markers. | |||||
| Commentary: This Platoon Leader campaign game, 6 campaign dates long, features an attack by German paratroopers on Greek and New Zealand troops on the island of Crete in May 1941. It uses three geomorphic mapboards and several overlays, including some that come with the campaign game. It was originally released as a separate product but was later offered as a free downloadable item (with nicer overlays): http://www.criticalhit.com/CemHill.PDF and http://www.criticalhit.com/CemHilov.pdf. It is difficult to beat that price. | |||||
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| Title: The Sunrise Bridge | |
| Publisher/Date: Critical Hit (1997) | Product Type: Platoon Leader Campaign Game |
| Contents: Campaign Game charts and rules, 1 bridge overlay, eight unmounted control counters | |
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Commentary: This Platoon Leader
campaign game, designed by Dave Lamb, features combat between British
paratroopers from the 1st Parachute Brigade and various Italian and Axis
defenders for control of Primosole Bridge on Sicily in July 1943.
This unique combat features the only time in World War II in which two
contending sides airdropped men into the same battle. The game uses
4 geomorphic mapboards (33, 40, 43, 9) and has only six CG dates, which
makes it pretty manageable.
This Campaign Game was originally released bundled with the Platoon Leader 2.0 rulebook, and was later released a second time as a "FREE GIFT" for purchasers of Blood & Iron. |
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| Title: Armored Stand | |
| Publisher/Date: Critical Hit (1997) | Product Type: Platoon Leader Campaign Game |
| Contents: Campaign Game charts and rules, sheet with 6 overlays and 12 unmounted control counters (or twice that if mounted single-sided). | |
| Commentary: This Platoon Leader campaign game, designed by Mark Porterfield, features combat between the U.S. 25th Infantry Division and the 716th Tank Battalion and the Japanese 2nd Tank Division on the island of Luzon in the Philippines in January 1945. The game uses portions of 6 geomorphic mapboards (2, 33, 20, 23, 19, 43, 10, 40). There are two campaign games included, one with 6 campaign dates and on e with 14 campaign dates--fairly hefty in size. Its main attractiveness is the prevalance of U.S. and Japanese armor--a fairly rare occurrence. Considering, though, that the product just consists of a few sheets of paper, many may not find it worth the price of obtaining it. | |
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