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Producer Name:  EastSide Gamers
Country of Origin:  United States
Still Active?: Yes
Commentary:   The EastSide Gamers are a trio of raucous Detroit-area ASLers:  Eric Safran and brothers Scott and Glenn Houseman.  All three were Critical Hit playtesters for some years, and Glenn Houseman in particular had designed some very fun scenarios published by Critical Hit, including HP15 (Moldavian Massacre) in Hero Pax #2, CH167 (The Warlord's Estate) in Critical Hit Magazine Volume 7 Number 1, and HP21 (Loose on Luzon) and HP22 (Luzon Lunatics) in Hero Pax #3.  In the mid-2000s, the ESG became even more ambitious and began publishing their own ASL products, starting with one of the most unusual ASL products ever created, Oktobermessed!, which introduced zombie rules for ASL. 

The ESG members' sense of humor and their talent for designing and playtsting scenarios ought to be the source of many interesting ASL products in the years to come.

 

Modules

Title:  Oktobermessed!  Zombie Rules for ASL
Publisher/Date:   EastSide Gamers (1st Edition, 2004; 2nd Edition, 2005) Product Type: Module
Contents:  1st Edition:  11" x 14" mounted "historical" map of Middleburg Heights, rulebook, 5 scenarios; 2nd Edition:  as above, but the map is unmounted.
Country of Origin:  United States

Commentary:  Oktobermessed! is quite possibly the most unusual ASL product ever produced.  Introducing zombies to ASL, the module simulated the rising of the dead in the environs of the hotel where ASL Oktoberfest (ASLOK), the world's largest ASL tournament, is held every year.  A mixed collection of ASL players, hotel staff, local police, and others must fend off the ravenous brain-eating zombie hordes. 

Zombies are represented by Japanese counters (the step reduction nature of which works well with the living dead), while the still-living are depicted (rather optimistically) by U.S. Army counters.  There are rules for zombie movement, infection, Alpha zombies, and much else.  Scenarios have titles like "Brunch of the Dead" and "Hell is Full." 

The map is a surprisingly well done large-hex full-color map of the Quality Inn (it has since changed ownership) at Middleburg Heights (part of Cleveland, Ohio) and vicinity.  ASLers who have attended the tournament will be able to pick out such features as the Dunkin' Donuts, Damon's Ribs, Denny's, and other area establishments.  It was created with the help of satellite photographs, a use for which I am sure the U.S. government never predicted.

This may be an ASL product that more people buy just to own than to play, but regardless, it is amazingly inventive.

 

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Scenario Packs

Title:  Dezign Pak 1
Publisher/Date:   Eastside Gamers (2005) Product Type: Scenario Pack
Contents:  10 scenarios

Commentary:  Debuting at ASLOK 2005 was Dezign Pak 1, the orthographically challenged title of the first scenario pack released by the Eastside Gamers.  It features 10 scenarios on light cardstock that depict a lot of East Front action and a scattering of actions from other fronts. 

With titles such as "The Fast, the Slow & the Doomed" and "Soumassalmi Sandwich," the ESG sense of humor shines through, but the scenarios themselves are quite serious.    Overall, the scenarios tend towards the large; the pack features 6 large scenarios, 2 medium-sized scenarios and 2 small scenarios.  One of the scenarios, ESG10 (Gut Check), may feature the smallest map area ever in an ASL scenario, as it uses only a portion of a single DASL board.  One other scenario, ESG7 (Backstab), is also a DASL scenario.  Both feature Italian troops.  Two scenarios have OBA; one scenario has Air Support. 

The scenario pack has had limited distribution, and thus limited play, so far, but it has several good scenarios.  One of them, ESG6 (Clean Up Crew), is a scenario particularly well suited for tournament play.  The pack is a good first effort and hopefully there will be more ESG products in the future.

 

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Title:  Dezign Pak 2
Publisher/Date:   Eastside Gamers (2006) Product Type: Scenario Pack
Contents:  12 scenarios

Commentary:  The irrepressible Eastside Gamers team of Houseman, Houseman, and Safran debuted their sequel to Dezign Pak 1 at ASLOK 2006.  Dezign Pak 2 featured a dozen scenarios, most of them tournament-sized, printed on light cardstock.  The unthemed pack features actions from a variety of different theaters, including Germany 1945, France 1944, Poland 1939, Russia 1941, 1942 & 1944, Holland 1940, Bougainville 1944, Poland 1944, and China 1937.  That last scenario, ESG22 (Ears for Souvenirs), may have the smallest playing area of any ASL scenario, as it consists of just nine hexrows on a single DASL map. 

One of the scenarios, ESG11 (Symphony of Violence), is a massive 6-board, 11-turn British vs. German river crossing scenario, featuring tons of AFVs, OBA, air support and more.  Another scenario, ESG14 (Tracks Back to Cambrai), is a large shooting gallery scenario featuring 33 mostly thin-skinned American AFVs trying to survive the fire from 4 88mm AT guns, as well as 150mm OBA and a liberal dosage of Panzerschrecks. A third scenario, ESG20 (Feast of Horror) is a large all-armor action.  The other scenarios are much smaller, most of them suitable for tournament play. 

Among the scenarios, one of the most fun to play is ESG15 (Survival of the Vicious), a well balanced tourney-sized East Front infantry action. 

The Eastside Gamers do deserve style points of some kind for the titles of ESG13 (Hands across the Slaughter) and ESG17 (Money's on the Dresser).

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Title:  Zombie Pak 1
Publisher/Date:   Eastside Gamers (2006) Product Type: Scenario Pack
Contents:  6 scenarios, 4 pages of rules & strategy tips (plus 1 page of rules footnotes)

Commentary:  October, as every ASLer knows, is the month of ASL Oktoberfest (ASLOK), the largest ASL tournament in the world, held each year in Cleveland, Ohio.  However, it is also the month of Halloween, and who better than the Eastside Gamers to combine the two?  In 2004, they debuted Oktobermessed!, using the ASL rules to depict combat between the risen dead and ASLers at ASLOK.  Zombie Pak 1 is a follow-up to that first module, although, since it includes the complete set of Zombie rules for ASL (Chapter Z), ownership of Oktobermessed! is not necessary to play the scenarios in Zombie Pak 1.

The Zombie rules for ASL are surprisingly well thought out (and the design decisions are thoroughly explained in footnotes) and can provide a very pleasant diversion from "typical" ASL.  Rules are provided for Zombie movement and combat, Alpha Zombies, Zombie infection and conversion (your own casualties may rise up to try to eat your brains), suicide, and more. 

The six scenarios include actions with such titles as "The Orkin Men," "Dinner's Waiting," and "Women & Children Last."  As always, tongue is firmly in cheek, which is a wise decision when facing flesh eating zombies anyway.

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Title:  Dezign Pak 3
Publisher/Date:   Eastside Gamers (2007) Product Type: Scenario Pack
Contents:  15 scenarios

Commentary:  The Eastside Gamers trio of Glenn and Scott Houseman and Eric Safran expand their designer repertoire to also include fellow Detroit ASLers David Lamb and PJ Norton in this, their third scenario pack (all of which have been released annually at ASLOK).  The result is a collection of 15 varied scenarios that include a genuine monster scenario--it says so in the title!

Over the past several years, ESG has exhibited various quirks or tendencies, all of which are exhibited here.  For example, the ESG are firmly committed to supporting DASL; as a result ESG23 (Gak Gak the Ack Ack) uses DASL boards.  No ASL Starter Kit boards appear in any of the scenarios, but the old Heat of Battle High Ground! maps (HOB-I and HOB-II) make their appearance in ESG32 (Steel, Steel, Steel!).  Overlays are pretty scarce, but terrain substitutions are liberal (examples in the pack include "treat all marshes as woods," "treat all grain as Mud," "treat swamp as open ground," "treat Orchard hexes as shellholes," "treat Grain as Marsh," "all woods are brush," "treat all grain and woods as brush," and "all grain hexes are treated as Deep Snow."  This sort of substitution is a pet peeve with a number of ASLers, who may not like the frequency with which they appear in this pack.

Also typical of ESG scenarios is a tendency to establish a number of different set up areas for an order of battle (instead of saying that a side may set up in a certain area, it may say that certain units can set up in area X, while other units must set up in area Y, and still other units must set up in area Z).  And, of course, perhaps the most noticeable ESG tendency of all is the tradition of over-the-top scenario titles, examples of which include ESG37 (Tsunami of Maniacs), ESG26 (Diabolical Shrapnel), and ESG33 (Mutilation Station).

The scenarios include a varied mix of actions, including a commendable commitment to supporting PTO.  Actions include China 1937 (2 scenarios), Poland 1939 (featuring Poles vs. Russians), Russia 1941 (3 scenarios), Burma 1942, Philippines 1942, Sicily 1943, Russia 1943, Finland 1944, France 1944 (Normandy), France 1945 (Operation Nordwind), Germany 1945, and even Korea 1950 (ESG34, Ripped to Shreds, featuring the ill-fated Task Force Smith).  It's a very good mix. 

Interesting scenarios include ESG25 (Road out of Rangoon), which features a British attempt to get past Japanese roadblocks and exit the map.  The British (including Gurkhas) secretly records one of two possible victory conditions, so the Japanese have to defend against both possibilities.  Another interesting SSR is that the Japanese SAN is equal to the player turn, increasing as the scenario wears on. 

Also interesting is ESG26 (Diabolical Shrapnel), which features an Italian attack against American positions on Sicily.  The Italians have 22 squads of varying quality, plus a hero, to take on 8 1/2 airborne squads.  If the 22 squads weren't enough for the Americans to have to worry about, they must deal with an Italian 150mm artillery piece, led by a 10-2 "Ordnance Leader."  And both sides must worry about random naval artillery (as an SAN option instead of activating a sniper).

However, the centerpiece of the pack is the aptly named ESG35 (Destroy All Monsters), a huge German vs. American scenario set during Operation Nordwind that includes everything but the kitchen sink in it spread out over six full geomorphic mapboards.  The defending Americans have 57 squads, 20 leaders, 2 heroes, 6 armor leaders, 3 .50 cal HMGs, 3 FTs, 3 DCs, 7 guns, and 46 AFVs.  The attacking Germans have 48 squads, 17 leaders, 7 armor leaders, 8 MMGs and HMGs, 2 FTs, 3 DCs, 2 guns, and 44 AFVs, including some very nasty ones (seemingly every German assault gun or tank destroyer available).  Unfortunately, many of the AFVs are identified on the scenario cards by their nicknames (Jumbo, Easy 8, Hellcat, etc.) rather than by their real names.  The AFV mix may be a bit dubious historically, but that will hardly matter to the people to whom this type of scenario appeals.  Its size practically screams out for team play.

Overall, about 8 of the scenarios can be considered small, with the remaining 7 about equally divided between small and medium. 

 

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Title:  Dezign Pak 4
Publisher/Date:   Eastside Gamers (2008) Product Type: Scenario Pack
Contents:  15 scenarios

Commentary:  In 2008, the EastSide Gamers (Glenn Houseman, Scott Houseman, and Eric Safran) released their fourth annual scenario pack a ASLOK.  Dezign Pak 4 (DP4) contains 15 scenarios, the majority of which were designed by Glenn Houseman. 

Situations are quite varied chronologically and geographically and include:  Norwegians/British vs. Germans (Norway 1940), British vs. Germans (Germany 1945), Americans vs. Italians (Sicily 1943), Poles vs. Germans (Poland 1939), Soviets vs. Germans (USSR 1941 [2], USSR 1943, Poland 1944),  Hungarians vs. Soviets (USSR 1942), Greeks vs. Italians (Greece 1940), Belgians vs. Germans (Belgium 1940), British/Chinese vs. Japanese (Burma 1944), French vs. Germans (France 1940), Americans vs. Japanese (Saipan 1944),  and Americans vs. Germans (France 1944).

The scenarios tend towards the large; there are 3 small and 3 medium-sized scenarios, and 9 large scenarios.   Five of the scenario require OBA rules (much of the artillery is heavy-grade), while 3 employ Air Support (some have both).  With these exceptions, most of the scenarios are SSR light.  None use overlays (Glenn Houseman disliking them), although many of the scenarios use shellhole counters to cover unwanted buildings.  All of the scenarios use geomorphic mapboards from #s 1-52, with the exception of ESG44 (Testis Megalos), which is the one DASL scenario they usually put in each pack.

Some of the scenarios are interesting.  ESG38 (Choke Point) is a small fast-playing all-infantry scenario using Norwegians, British and Germans, which might also be a good entry level scenario.  Another, similar scenario is ESG41 (Commence Hostilities), which is a tight little forest-y action that is fairly replayable.  ESG46 ("Mad Mike's" Finest Hour) is a meaty PTO scenario that uses 4 full geomorphic mapboards.  It pits Chindits and elite Chinese (a total of 33 squads) against 16 Japanese squads (plus assorted crews, Guns, etc.); prior to play, the British/Chinese player must choose one of two different sets of victory conditions.  ESG48 (Pak Nest) is interesting in that it features a large French attack in May 1940 against a surrounded German force.

The big scenario in the pack is ESG49 (Atrocity is Mandatory), a 14-turn monster set in the mop-up phases on Saipan.  In this scenario, the Americans have 80 squads, plus assorted AFVs and Guns, not to mention 150mm OBA.  The Japanese defenders have 33 squads and a number of crews, plus assorted light Guns and a whole host of mines and fortifications.  Unfortunately, the entire Japanese OB begins the game HIP, which can possibly make for a slow and frustrating playing, given the scale of the scenario.

Coming in second, size-wize, is an East Front monster that might prove popular among aficionados of massive East Front actions.  It uses 6 half-boards to represent a Soviet attack (with 30 squads and 18 AFVs, plus OBA and Air Support) against German defenders with 31 squads, 5 guns, and 7 AFVs. 

Overall, it looks like an interesting pack.

 

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Title:  Dezign Pak 5
Publisher/Date:   Eastside Gamers (2009) Product Type: Scenario Pack
Contents:  16 scenarios (plus 2 "bonus" scenarios; see below)

Commentary:  With Dezign Pak 5, the Detroit, Michigan-based EastSide Gamers (Glenn Houseman, Scott Houseman, and Eric Safran) make it 5 years in a row that they have released an ASL scenario pack at the ASLOK convention. 

ASL scenario packs tend to fall into one of two very different categories:  either they focus on a very narrow theme (following a particular unit or covering a particular battle, for example) or they present a broad panoply of actions from across World War II.  The Dezign Paks have always chosen the latter route.  Actions featured in the pack include combatants such as Poles vs. Germans (Poland 1939), French vs. Germans (France 1940), New Zealanders vs. Germans (Greece, 1941), Yugoslavs vs. Italians (Albania 1941), Americans vs. Japanese (Philippines 1941),  Soviets vs. Germans (Lithuania 1941, Soviet Union 1941, Soviet Union 1942, Poland 1944), Soviets vs. Hungarians/Germans (Soviet Union 1942), Rhodesians/South Africans vs. Vichy French (Madagascar 1942), British vs. Italian (Sicily 1943), British/Chinese vs. Japanese (Burma 1944), Americans vs. Germans (Italy 1944, Germany 1944),  and Soviets/Rumanians vs. Hungarians/Germans (Austria 1945).

The pack also includes two "bonus" scenarios, two 1940 Norwegian vs. Germans actions (more or less, both are different attempts to depict the same action).  These scenarios come from a somewhat controversial on-line "contest" organized by a few members of an on-line forum.  The premise for the contest was that participants would all design a scenario based on the same historical material, then judges would vote on which scenarios they liked the best.  The participants later released the entries in downloadable form, though many of the scenarios were never fully playtested or developed.  As there is no explanation accompanying these "bonus" scenarios, which were contest entries by two of the ESG members, it is not clear if these scenarios were fully playtested and developed.   One hopes they were.

The scenarios are printed, as before, in black and white on heavy paper/light cardstock.  Proofreading is sometimes haphazard (as in "11th Philippino Div.").

Leaving aside the "bonus" scenarios, the other 16 scenarios are overwhelmingly large to very large in size.  The pack only has 4 small or medium-sized scenarios; the rest range from large to huge in size.  Only a few of the scenarios in the pack are playable in a tournament setting, or on a weekday evening.  One of the largest scenarios, ESG67 (Keep 'Em Separated) uses 4 full maps and 4 half maps.  One scenario, ESG56 (Cost of Allegiance), uses DASL maps. 

Overall, SSRs are few in number.  One scenario has Air Support (another provides it as a balance); one scenario has OBA (so does one of the "bonus" scenarios).   Many of the scenarios are vehicle heavy; here are the total vehicle counts for each scenario:  6, 16, 1, 21, 11, 0, 20, 14, 11, 20, 14, 0, 26, 22, 0, 23 (as is not uncommon with ESG scenarios, many of the vehicular OBs are of the "everything but the kitchen sink" variety, with a wide array of different AFVs thrown into a side's OB).  Along with the kitchen sink OBs, sometimes other historical details are lacking in accuracy in some of the scenarios.  For example, in ESG55 (Philippine Firemen), the Americans are given 2 60mm mortars in their OB.  Well, the Americans technically did have 60mm mortars in the Philippines, but no ammo for them, so they were not used. 

One interesting tournament-sized scenario is ESG58 (The Vindicators), which features two groups of British attackers trying to clear some average Italians with above average leaders and machineguns from some buildings and hills.    An interesting larger scenario is ESG60 (Groupement Molinié's Honor), which is a relatively rare meaty France 1940 scenario, featuring a large German combined arms attack against a group of resolute French defenders, well armed with support weapons, guns, and vehicles.

The mix of situations in the pack is nice, but a better mix of scenario sizes would probably allow more of the scenarios to be played more often.

 

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Title:  Dezign Pak 6
Publisher/Date:   Eastside Gamers (2010) Product Type: Scenario Pack
Contents:  12 scenarios

Commentary:  Dezign Pak 6 (DP6) is the latest scenario pack from the Detroit, Michigan-based EastSide Gamers (Glenn Houseman, Scott Houseman, and Eric Safran).  As with every other pack in the series, it is a set of mixed scenarios featuring different theaters and nationalities.   It is printed on yellowish white light cardstock with, it must be admitted, indifferent proofreading. 

The pack is smaller than ESG's previous packs, which is probably a good thing, if it allowed for more concentrated playtesting.  The 12 scenarios include a range of actions, such as Americans vs. French (Morocco 1942 and Algeria 1942), Chinese vs. Japanese (China 1944), "Americans" vs. Japanese (Philippines 1945), Soviets vs. Germans (Soviet Union 1941, 1943 & 1944; Finland 1943; and Germany 1945),  Yugoslav Partisans vs. Germans/Italians (Yugoslavia 1945), British vs. Germans (France 1940), and Americans vs. Germans (France 1944). 

The scenarios are overwhelmingly large in size--9 scenarios fit that description, while only 3 could be considered small or medium-sized.   One scenario has Air Support; one scenarios uses OBA.  No scenarios use Night rules.  Overall, SSRs tend to be relatively few in number.  Several of the scenarios use some of the more recently released geomorphic mapboards.  ESG73 (Orgy of Gore) uses boards 53, 56, 57, and 58; ESG74 (Scorpions in a Bottle) uses board 2a; ESG75 (Chopped off at the Knees) uses Board 3a; ESG76 (Nehring's Roving Cauldron) uses boards 53, 55, and 58; ESG79 (Blasting Through) uses board 56; and ESG80 (Arctic Ambush) uses board 58.  One scenario, ESG78 (Carrier Assault on Poplar Ridge) is a DASL scenario.

Unfortunately, a few of the scenarios seem to have gaps in their research.  Most notably, ESG71 (Obliteration) depicts an action from the Battle of Bessang Pass in northern Luzon in 1945.  This is a famous battle for Filipinos, as it was a hard fought victory in conventional warfare by the Filipino guerrillas of USAFIP (NL) , a major guerrilla group, over the Japanese.  Even the most cursory Google search would reveal that this was a battle fought by Filipino guerrillas led by Col. Russell Volckmann.  However, in the scenario, the Filipinos are referred to as "Americans" and their forces are represented purely by U.S. units; it seems the designer confused the name of the guerrilla unit (121st Infantry Regiment) with an actual U.S. Army regiment.  In another scenario, ESG77 (The Trouble with Tito), Tito's partisan forces are armed completely with Soviet weaponry, even including a Soviet 82mm mortar.  In reality, though, the Soviet Union had only relatively begun recently providing any equipment at all to Tito's partisans, and then only to the units reachable by the Soviet supply chain (which did NOT include Slovenia, where this scenario takes place, still behind German lines).  The Slovenian 9th corps was armed with British, American, Italian, and some Axis captured weapons. 

A number of the scenarios of Dezign Pak 6 are interesting.  ESG69 (Brushwood Buzzsaw), though with six half maps something of a pain to set up, depicts a pretty interesting tactical situation in this Franco-American clash.  So too is the other such scenario, this one with the French on the attack, ESG75 (Chopped off at the Knees).

Of the larger scenarios, one of the more interesting is ESG70 (Opening the Burma Road), a Sino-Japanese action depicting the little known see-saw late war fighting between the Chinese and Japanese in the part of Yunnan Province northeast of Burma.   Few scenarios exist depicting this fighting.  In this 6-board action, the Chinese are on the attack, with 44 squads of varying types, accompanied (possibly a bit inaccurately) by a few light AFVs, as well as (more probably) some air support with bombs or napalm.  The defending Japanese have 24 squads (of varying types), 7 guns, and 3 light tanks.  The Japanese are also given 3 DCs, with the instructions that even HIP tank hunter heroes (normally prohibited from possessing DCs) may be given them. 

The biggest scenario, though, is the 10-board, 16-turn ESG73 (Orgy of Gore), depicting a major Soviet attack on German positions in Latvia in the summer of 1944.  This scenario gives the Soviets 74 squads (almost the whole Soviet infantry OB aside from conscripts), with every type of support weapon, aided by 4 guns and 53 AFVs (of 11 different types, in the typical and ahistorical ESG "throw in everything but the kitchen sink" style).  The Germans have about 70 squads (of many different types), 8 guns, and 61 AFVs (of an amazing 21 different types).  The Germans also have 9 armor leaders.   This scenario probably resembles the actual battle little more than an episode of "Designing Women" would, but for the sort of ASLer who loves playing with massive numbers of men and AFVs, that's almost beside the point.  In this case, the play's the thing, regardless of how unlikely.

All in all, Dezign Pak 6 is a typical ESG offering.  The production values are not high, and the scenarios are not always exactly full of fidelity to history, but they typically portray interesting tactical situations and are often fun for gamers. 

 

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Title:  Dezign Pak 7
Publisher/Date:   Eastside Gamers (2011) Product Type: Scenario Pack
Contents:  12 scenarios

Commentary:  Dezign Pak 7 (DP7) is the seventh in the series of scenario packs from the Eastside Gamers trio of Glenn Houseman, Scott Houseman, and Eric Safran.  This edition also contains two new designs from veteran ASL scenario designer Pete Mudge. 

In appearance, it is the same as any of the other packs, and also as indifferently proofread.  The U.S. 115th Infantry Regiment, for example, is described as the "115th Infantry Battalion" (an easy mistake to spot, as U.S. infantry battalions did not have numbers higher than 3).   Elsewhere, a mystery French unit appears, dubbed "Battalion 109 RI."  Since "RI" is actually the French abbreviation for infantry regiment, one assumes that this in reality is an unspecified battalion from the 109th Infantry Regiment, which did fight at Jargeau (not "Jargeaud," as the scenario card suggests).  In one scenario, ESG88 (Death Machines), a tank battle, the Soviet units are indicated only as being from the "6th Guards Army" and the German units only as being from the "4th Panzer Corps); the generic-seeming scenario appears to have been derived solely from some passing mention.

The actions covered are varied in theater and time; they include  Poland 1939 (Polish vs. Germans), France 1940 (French vs. Germans), Soviet Union 1941 (Soviets vs. Germans), China 1941 (Chinese vs. Japanese), France 1944 (4 scenarios, all U.S. vs. Germans), Soviet Union 1943 (Soviets vs. Germans), Poland 1944 (Soviets vs. Hungarians), Germany 1945 (U.S./British vs. Germans), and Burma 1945 (Indians vs. Japanese).  Several of the scenarios involve the U.S. 6th Armored Division, suggesting that someone bought a book.

Size-wise, the scenarios are a reasonable mix of small, medium, and large scenarios.  Unlike some past packs, there are no "monster" scenarios in this one.  No scenarios use Night rules; one scenario uses Air Support; three scenarios use OBA.  One scenarios, ESG82 (Last of its Kind...), is an Air Drop.  With only two exceptions, the scenarios are very light on SSRs.  The two exceptions are the two scenarios designed by Pete Mudge, which are noticeably far more rules intensive.   Two scenarios, ESG89 (Blunt Force Trauma) and ESG92 (Savage Struggle) are DASL scenarios. 

A couple of the scenarios in the pack look interesting.  ESG90 (Sadistic Frenzy) depicts an "escape attack" by 15 second line Japanese squads (and some conscript reinforcements on wagons) against a poorly armed Chinese force.  The Japanese may win either by clearing a road across the board by game end, or immediately if they exit 20 EVP.  ESG84 (Bitter Brittany) is a fairly meaty scenario depicting an American combined arms attack on a German defensive position.  The Americans have a couple of different ways to win.  ESG81 (A Healthy Respect), one of the Pete Mudge scenarios, is also an interesting combined arms American-German clash, but players must keep a great many SSRs in mind, including a number of terrain changes.

 

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Title:  Dezign Pak 8
Publisher/Date:   Eastside Gamers (2012) Product Type: Scenario Pack
Contents:  10 scenarios

Commentary:  The 8th "Dezign Pak" debuted at ASLOK in 2012, featuring 10 mixed scenarios, the smallest number of scenarios in a Dezign Pak since its inaugural edition.  Some ASLers may be disappointed by the smaller number of scenarios, but sometimes fewer scenarios actually result in better scenarios, as playtesting limits are not stretched so much. 

The contents will seem familiar to purchasers of previous Paks; there is little in look or feel to distinguish the scenarios in this pack from any of their predecessors.  Proof-reading and rules clarity are, as usual, indifferent (even to the point of misspelling "Leningrad").  ESG101 (Bullseye!) has the Germans setting up first and the Americans moving first, but all the Germans enter from offboard, so there are no Germans to set up "first."

One of the scenarios seems more generic than historical; ESG99 (An Even Match) does not bother to identify the American force at lower than the corps level and the German force at lower than the army level (!), while the aftermath is devoid of a single fact:  "With both sides almost equally matched the battle proved to be only carnage.  Heavy losses were the order of the day for both sides.  Only élan and single minded bravery would make the difference.  In this far flung corner of the western front, so far from the 'real battles' taking place far to the north, the infantry men on both sides wondered what really was gained from their loss."  With all this, it is difficult not to be suspicious that the scenario was simply concocted out of thin air, rather than based on an actual historical event.  Even most of the scenarios that look as if they were based on actual actions have aftermaths that seem lazy and generic.

The varied actions represented include British vs. Japanese (Malaya 1942), Soviets vs. Germans (Soviet Union 1942), Americans [USMC] vs. Japanese (Eniwetok 1944), British vs. Germans (Italy 1944, France 1944), Soviets vs. Romanians (Romania 1941), Belgians vs. Germans (Belgium 1940), Americans vs. Germans (France 1944, Netherlands 1944), and Greeks vs. Italians (Greece 1940).  The scenarios are mostly divided between small or large actions, with little in-between.  One scenario uses OBA and Air Support; no scenarios use the Night rules.  ESG97 (Foot in the Door) is a DASL scenario.

The most playable/interesting scenario seems to be ESG100 (Hollis of the Howards), a tournament-sized British/German scenario. 

 

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