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Producer Name:  Fanatic Enterprises (2004-    )
Country of Origin:  United States
Still Active?: Yes
Commentary:   Fanatic Enterprises is really the enterprising efforts of one man, New Jersey ASLer Paul Kenny (though he often likes to refer to himself in the plural).  After having done scenario and campaign game designs for Schwerpunkt, Critical Hit, and MMP, Kenny ventured out on his own, publishing first Fanatic Pack #1 and then a whole slew of scenario packs, making him the most prolific ASL scenario designer of the past several years by a long shot.  He doesn't just sell his scenarios, he even gives them away, or at least some of them, as freely downloadable PDF files.

Paul Kenny has a number of strengths as a scenario designer, ranging from a passion for esoteric actions (his scenario packs are not simply 70% East Front and 25% Normandy) to an eye for interesting scenario situations.  He tries to capture the flavor of the actions he simulates without overloading his scenarios with SSRs.  He also enjoys finding ways to put unusual weapons and vehicles into scenarios.  All of this means that many of the scenarios he designs are fun and interesting.

However, in just four years, Fanatic Enterprises has published more than 120 scenarios, all designed by Paul Kenny, and with only a small number of other playtesters given credit.  It is hard to imagine that so many scenarios can be adequately playtested--and indeed, some seem not to be.  Fanatic Enterprises scenarios often have a hit or miss quality; they may be well done or they may lack a certain amount of testing and development.  One never knows. 

Still, even though the scenario quality is sometimes more inconsistent than one would like, the variety of scenarios and interesting actions, many not seen anywhere else in the world of ASL, should still make a number of Fanatic Enterprises products attractive to ASLers.

 

Scenario Packs

Title:  Fanatic Pack #1
Publisher/Date:   Fanatic Enterprises (2004) Product Type: Scenario Pack
Contents:  12 scenarios, 1 page special rules

Commentary:  The inexhaustible imagination of Paul Kenny allowed him to publish his first independent scenario pack, Fanatic Pack #1, in 2002.  It would be the first of many.  The first Fanatic Pack was a fairly crude production (there would be improvements in later packs), without even any squares for counters (instead, OBs are designated in the 447x8 format, which is often difficult to understand).  Proofreading and editing are minimal; fonts aren't even consistent across scenario cards. 

Setting the tone for future Fanatic Packs, the actions in the first are varied, even including an action from the Russo-Polish War of 1920.  Other actions are set in France 1940, Eritrea 1940, Libya 1941, Yugoslavia 1941, Soviet Union 1941, Dutch East Indies (4 scenarios!), Italy 1945, and Silesia 1945.  There are an equal number of small, medium, and large actions.

Two scenarios have air support, two scenarios are Desert actions, one scenario features OBA.  Several of the scenarios are worth playing, including FE10 (An Abandoned Army) and FE11 (Italian Winter).

 

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Title:  Fanatic Pack #2
Publisher/Date:   Fanatic Enterprises (2003) Product Type: Scenario Pack
Contents:  12 scenarios

Commentary:  The sophomore effort from the prodigious hand of Paul Kenny was Fanatic Pack #2, another scenario pack featuring a dozen varied actions from around the battlefields of World War II.  It was similar in nature to the first pack, although with somewhat better proofreading (although still subpar) and an improved scenario card layout (there are boxes to represent counters now, for example).  They are black and white, except for nationality symbols and one photograph.

The scenario mix is a smorgasbord, including Poland 1939 (2 scenarios), Netherlands 1940, Yugoslavia 1941, Philippines 1942, Guadalcanal 1942, Sicily 1943, Italy 1943, Soviet Union 1943, Burma 1944, France 1944, and Hungary 1945.  The scenarios are weighted heavily towards the large; there is only 1 small scenario, 3 medium-sized scenarios, and 8 large ones.

One scenario features gliders and airdrops; three scenarios are Night scenarios; one scenario has OBA.  Several of the scenarios have balance problems and could have been playtested more (especially FE22, Ritpong Rampage).  However, other scenarios are quite fun, especially FE13 (Defeat at Seroczyn), featuring a Polish attack across a river against a German position.

 

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Title:  Battlin' Bastards of Bataan Pack
Publisher/Date:   Fanatic Enterprises (2003) Product Type: Scenario Pack
Contents:  10 scenarios

Commentary:  One of the many scenario packs published by the proliferous Paul Kenny, the Battlin' Bastards of Bataan Pack (BBB) features scenarios set on the Bataan Peninsula in the Philippines, where brave but outgunned American and Filipino troops stymied Japanese offensives for months in 1942 before they were finally starved to submission.  It was one of the most interesting campaigns of World War II.

Although Kenny gets some of the more obscure details of the arms and ordnance of the campaign correct, the research may not be as complete as one would like.  The commander of a tank group (almost regiment sized) is identified as a company commander, for example, and while several scenarios feature American Stuart tanks, they do not reflect the fact that the tanks had no HE ammunition, only AP, and that one of the machineguns had to be removed in order to fit a radio.  One scenario features naval troops converted into infantry, but represents them as elite early war USMC, whereas in fact they were so incompetent as infantry that the Japanese thought they were some sort of strange suicide unit; a diary found on a dead Japanese soldier described the sailors as a "new type of [American] suicide squad…which thrashed about in the jungle wearing bright-colored uniforms and making plenty of noise, would attempt to draw fire by sitting down, talking loudly and lighting cigarettes."  Another scenario features the "43rd Infantry Regiment, 21st Division," but the 43rd Infantry Regiment was part of the 41st Division (each Philippine Army Division had regiments numbered similarly, so the 21st Division had the 21st, 22nd, and 23rd Regiments, for example).

The scenarios are a good mix in size.  Most are tournament size; there are 4 small scenarios, 3 medium scenarios, and 3 large scenarios.  One scenario is almost all armor; one is a Night scenario; one scenario has OBA.  Several of the scenarios have interesting situations (for example, FE34, Go Down Fighting), but are insufficiently balanced.  One scenario, FE26 (Precious Fighting) pits 13 first and second line Japanese squads (total firepower, including MG, of 54) on the attack against 12 Filipino squads (total firepower, including MG, of 60, not counting the 2 U.S. 75mm artillery pieces!).  Even without playing the scenario, one would have to wonder if the Japanese have a realistic chance against a competent Filipino player, and the answer upon trying it is that they do not.

Unfortunately--because the subject matter is excellent--this is one of the poorer of the Fanatic Enterprise packs.

 

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Title:  Fanatic Pack #3
Publisher/Date:   Fanatic Enterprises (2003) Product Type: Scenario Pack
Contents:  12 scenarios

Commentary:  The fertile mind of Paul Kenny conjured up the third in his Fanatic Pack series of scenario compilations in 2003.  As with the other Fanatic Packs, this one includes a wide variety of actions from throughout the war, including actions in Poland 1939, France 1940, Syria 1941, Soviet Union 1941, China 1941, Bataan 1942, Sicily 1943, Soviet Union 1944, Burma 1944, France 1944 (two scenarios), and Luzon 1945.  As is typical with Fanatic Enterprise packs, the editing and proofreading is quite poor.  The scenarios are in black and white with colored nationality symbols (and, oddly, one color photograph).

In size, the scenarios tend towards the large; the pack has 6 large scenarios, 3 medium-sized scenarios, and 3 small scenarios.  One scenario features motorcycles (for both sides!) and two scenarios feature OBA (one with an aerial observer). 

The France 1940 scenario, FE39 (Misfortune), is a nice tournament sized scenario that seems well-balanced.  Another scenario, FE43 (The Thirsty First Goes In), is a very interesting PTO scenario (Bataan), but it favors the Japanese (especially the first time it is played).  With the U.S. balance, it is probably a more even contest.

 

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Title:  Leningrad Pack
Publisher/Date:   Fanatic Enterprises (2004) Product Type: Scenario Pack
Contents:  16 scenarios

Commentary:  The frenzied imagination of Paul Kenny was at work once again with his massive scenario compilation, the Leningrad Pack, featuring 13 German vs. Soviet actions and 3 Finns vs. Soviet actions on the East Front from 1941-1944 in the environs of Leningrad.  In format, the pack is much like other Fanatic Enterprises packs, black and white (save for nationality symbols and some scenario photographs) with no counter artwork.  Proofreading and editing need work.

This large scenario pack features large scenarios; there is not a small scenario in the whole bunch.  Five scenarios can be considered medium-sized, while 11 scenarios are large.  Some of them are not just large, but very large; for example, one scenario, FE73 (Polar Star), pits 32 Soviet squads and 11 AFVs against 24 German squads, 3 AFVs and 3 Guns.  FE64 (The Iron Ring is Closed), 11 turns long, pits 42 German squads and 9 AFVs attacking 42 Soviet squads with 7 Guns.

Three scenarios have OBA; but there is no scenarios with air support or Night rules.  Probably because so many of the scenarios are so large, they have not been much played.

 

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Title:  Blitzkrieg Pack
Publisher/Date:   Fanatic Enterprises (2004) Product Type: Scenario Pack
Contents:  18 scenarios

Commentary:  The fructiferous efforts of Paul Kenny enabled this massive scenario pack featuring early war actions during the Germans' conquest of Western Europe and the Balkans.  The scenario cards are typical for Fanatic Enterprises at this time; black and white (except for nationality symbols and the occasional color photograph) with no counter artwork.  Proofreading and editing is, to say the least, lacking. 

The actions depicted include 7 in Poland 1939, 1 in Denmark 1940, 1 in Norway 1940, 5 in France 1940, 1 in Greece 1940 and 1 in Greece 1941, and one from the Soviet Union in 1941 (featuring Romanians).  They definitely trend towards the large; there are 6 small scenarios and 1 medium-sized scenarios, but the rest are all large.  Many scenarios are vehicle-heavy, and there is one all-armor scenario and two scenarios that are almost all armor.  

Three scenarios have OBA.  One scenario has an armored train; one scenario features a river crossing on rafts.  Three scenarios have air support.  Overall, SSRs are light.

 

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Title:  Luzon Pack
Publisher/Date:   Fanatic Enterprises (2005) Product Type: Scenario Pack
Contents:  12 scenarios

Commentary:  The fruitful efforts of Paul Kenny produced this late war Philippines scenario pack; with the exception of one partisan actions, all of the scenarios take place during MacArthur's last World War II campaign, the 1944-45 liberation of Luzon, the main island of the Philippines.  Pacific aficionados the world over have to appreciate Kenny's commitment to PTO scenarios.

As is standard with Fanatic Enterprises scenario packs of this period, the scenarios are black and white (except for nationality artwork and the occasional color photograph) with no counter artwork.  The editing and proofreading is slipshod.

The scenarios in the pack tend towards the small:  6 scenarios are small, while 2 are medium-sized and 4 large.  Some are very small indeed, while one of them, the ill-named FE107 (Norton's Knob), is pretty large, featuring 24 elite U.S. squads.  The U.S. is on the attack in eight of the scenarios, while the Japanese seize the initiative in four actions.  It seems fairly clear that one of the things that drew Kenny to this campaign was the ability to feature Japanese armor; 11 out of 12 of the scenarios include Japanese AFVs (!). 

Three of the scenarios are Night scenarios.  Two scenarios have OBA; one scenario has Panjis; one scenario has simultaneous setup; one scenario has caves.   One of the scenarios uses the historical map from Pegasus Bridge.

Despite the attractions of Japanese AFVS and tournament sized scenarios, the pack has not had much play to date.

 

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Title:  Barbarossa North
Publisher/Date:   Fanatic Enterprises (2005) Product Type: Scenario Pack
Contents:  8 scenarios

Commentary:  Industrious scenario designer Paul Kenny published Barbarossa North in 2005; this smallish scenario pack featured actions in northern Finland and the Soviet Union during World War II.  The scenarios are in black in white, with color nationality symbols and a couple of color photographs.  The editing and proofreading is haphazard at best.

The  pack has a good mix of scenarios (2 large, 2 medium and 4 small actions), with a number of tournament-sized firefights.  Six of the scenarios are German vs. Soviet, while two are Finnish vs. Soviet.  There is no OBA, no air support, no Night rules, and oddly enough, no bad weather.  Seven of the eight scenarios take place in the summer of 1941; the eighth takes place in the summer of 1942. 

Although the scenarios in this pack are all quite playable, for some reason this pack has not seen much play since its release.

 

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Title:  The Oblivion Pack
Publisher/Date:   Fanatic Enterprises (2006) Product Type: Scenario Pack
Contents:  12 scenarios

Commentary:  Fecund scenario designer Paul Kenny released The Oblivion Pack very shortly after MMP released the Axis Minors core module Armies of Oblivion.  Paul had been one of the people to work on AOO, and thus had access to all the Chapter H information from the module; he designed the Oblivion Pack while work on AOO was still ongoing, planning to release it after the module appeared.  He didn't realize he would have such a long wait, but at last, in 2006, AOO appeared.

The scenario pack has colored flags for the different nationalities, but otherwise is in black and white with no counter art.  The proofreading is better than usual for a Fanatic Enterprises product, but still could be better.  The scenario mix is not optimum.  There are no small scenarios and 4 medium-sized scenarios; the remainder are all large.   This was somewhat disappointing at the time, as one of the few criticisms of Armies of Oblivion was that so many of its scenarios were so large.  Many ASLers were looking for scenarios that were smaller and quicker to play, but The Oblivion Pack really didn't deliver this.

All of the scenarios feature AFVs from the Axis Minors (except Finns).  Four of the scenarios feature Slovaks, one features Hungarians, three feature Romanians, three feature Bulgarians, and one features Croats.  The reason so many of the scenarios feature Slovaks, who had an insignificant force in World War II, is that there are several English language books on the Slovaks in the war.  In fact, because the number of English language books on all of these nations' forces is limited, many of the scenario situations will be quite familiar to anybody who has read them, and in all likelihood there will be a fair amount of duplication between this scenario pack and other scenarios featuring Axis Minor forces.

One of the scenarios has air support.  None of the scenarios have OBA or night rules.  Some players will note that, strangely, the numbering of the scenarios largely overlaps that of Fanatic Pack #3, which may cause confusion in some players' collections.

 

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Title:  Fanatic Pack #4
Publisher/Date:   Fanatic Enterprises (2006) Product Type: Scenario Pack
Contents:  6 scenarios, 2 Platoon Leader campaign games

Commentary:  The ever prolific Paul Kenny released his fourth Fanatic Pack in the summer of 2006.  This effort was different from previous scenario packs in several ways.  First, it is in color--not just flags but counters as well.  Second, it actually has counter artwork instead of simply putting numbers on the counters.  This represents a nice improvement in physical quality (although it should be noted that the editing and proofreading is as poor as ever; one of the scenarios is even misspelled on the cover page).  And lastly, it has fewer scenarios, but does include two Platoon Leader campaign games for people who like that system. 

The six scenarios, as usual, represent an interesting range of actions:  Eritrea 1941, Thailand 1941, Hong Kong 1941, Stalingrad 1942, Burma 1943, and Hungary 1945.  Two of them, FE128 (Carnage at Keren) and FE133 (Handed on a Silver Platter), use the geomorphic mapboards found in Heat of Battle's High Ground!.  There are two small-medium scenarios and four large scenarios (although one or two of these look like they might play relatively quickly).  Two scenario has OBA, one has cavalry, and a third allows the purchase of fortifications.

Two of the scenarios, FE129 (Colonel Saeki's Raid) and FE130 (Desperate Straights) would both make good tournament scenarios.  FE129 is a fun scenario, but getting the errata for it is very important.

Both the campaign games feature interesting conflicts.  FE CG1 (¡No Pasaran!) simulates part of the crucial battle for Madrid during the Spanish Civil War in 1936.  FE CG2 (Desert Crucible) portrays part of the battle of El Alamein in October 1942.

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Title:  Balkan Warfare
Publisher/Date:   Fanatic Enterprises (2006) Product Type: Scenario Pack
Contents:  10 scenarios

Commentary:  The unstoppable scenario designer Paul Kenny released Balkan Warfare as his third scenario pack for 2006.  Eight of its 10 scenarios take place in Yugoslavia, a ninth occurs in Romania, while the last scenario oddly enough is set in Italy. 

Unlike Fanatic Enterprises' previous release, which featured color scenario cards and counter art, this release has neither, reverting to the older style of earlier releases.

One scenario is small; the remainder are all medium or large in size.  A number of them are exotic in terms of their situation, which provides considerable novelty value for ASLers tired of playing their umpty-umpth Arnhem or Kursk scenario.  FE50 (Hungarian Ghoulash) pits Hungarian paratroopers against the Yugoslav Army in 1941 (the paratroopers enter by paradrop, although it seems really hard to justify it based on the historical description).  Other scenarios pit Yugoslav partisans vs. Italians, Bulgarians vs. Albanian puppet troops, Yugoslav partisans vs. Croatian puppet troops, Romanians vs. Germans,  Yugoslav partisans vs. Germans, and British vs. Germans.  The range of nationalities and situations is quite nice.

The historical accuracy of some of the scenarios is a little questionable.  In all of the scenarios featuring Yugoslav partisans, for example, the partisans are armed with Soviet support weapons, when in fact none of the partisans had any Soviet support weapons at all until late 1944.  This can be significant when one thinks, for instance, of how cumbersome a Soviet MMG is, vs. an Italian or German MMG, or how powerful a Soviet 45L AT gun is (which the partisans have in one scenario).  FE51 (Wolf Pack in the Hills) claims that the Yugoslav forces are the 1st Proletariat [sic] Brigade of the 1st Proletariat [sic] Division.  However, the 1st Proletarian Brigade actually did not form until several days after the action depicted in the scenario, while the first partisan divisions were not formed until considerably later.  As are all of Paul Kenny's packs, Balkan Warfare is indifferently proofread (thus one unit is identified as "Slavonian" rather than "Slovenian"). 

The main concern that anyone might have regarding this pack is the quality and depth of playtesting and development, given the frequency with which Fanatic Enterprises--essentially a one person operation--issues new releases.  Paul Kenny clearly has considerable skill as a scenario designer, but there are many who might wish that Fanatic Enterprises would release one pack a year filled with excruciatingly well playtested scenarios rather than three or four packs a year with less playtesting.

 

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Title:  Budapest Pack
Publisher/Date:   Fanatic Enterprises (2007) Product Type: Scenario Pack
Contents:  18 scenarios, 2 9" x 22" geomorphic maps (FE1 and FE2, in 4 half-map sections) on cardstock

Commentary:  The energetic Paul Kenny released the Budapest Pack as his first scenario pack of 2007.  Presumably inspired by Krisztian Ungvary's book (The Siege of Budapest:  100 Days in World War II) and enabled by the previous year's release of Armies of Oblivion, Kenny designed 18 scenarios all featuring the Soviet encirclement and capture of Budapest in the late winter of 1945. 

Like Fanatic Pack #4, but unlike its immediate predecessor, Balkan Warfare, the Budapest Pack features colored scenario cards and actual counter art.  Both of these features make the scenario cards more attractive.  More importantly, and what adds novelty value to this product, is the inclusion of two new geomorphic mapboards (FE1 and FE2).  The physical quality of the maps is not very good; they are printed on cardstock (the same thickness as the scenario cards), apparently by an inkjet printer.  The resolution of the maps is not very good; it would be adequate for screen resolution but in print it makes the hexgrid and other features "jaggy." 

However, it would perhaps be unfair to criticize the quality of the boards too much, because few third party publishers (let alone one-man operations) attempt to design any boards at all.  So, at the very least, Paul Kenny deserves an A for effort in this regard.  Moreover, the design of the boards is good.  Of the two boards, FE1 is the more interesting.  It depicts a small Level 3 hill and a large Level 5 hill, separated by a saddle.  A village with stone buildings rests on the large hill, making the board a suitable one for many scenarios in Italy, Yugoslavia, Albania, Greece, and elsewhere.  It is a nice board and other designers should consider making use of it. 

FE2 is considerably more bland.  It doesn't have any particular theme, but seems rather a mishmash of various rural features on relatively flat terrain, with randomly scattered grainfields, woods, orchards, buildings, and brush hexes.  A gully does cross the width of the board, making it the most interesting terrain feature. 

Two scenarios use the FE1 board and two more scenarios use the FE2 board.  One scenario uses DASL boards.  Interestingly, Kenny makes considerable use of ASL Starter Kit boards, using board w no less than three times and boards x, y and z once each.

The scenarios are equally divided between Hungarian/German attacks and Soviet/Romanian attacks.  Sizewise, large scenarios predominate, with fully half of the 18 scenarios being large ones.  The rest are a mix of small and medium-sized scenarios.  Few of the scenarios feature complicated SSRs, nor do any of the scenarios utilize rare or complex ASL rules.  OBA is present in four scenarios, Air Support in one.

Most of the scenarios are meat and potatoes.  One scenario, FE148 (Breakout!), features an unusual situation.  The Hungarians start in the middle of the map with 12 squads and an assault gun and must exit 15 VP from any board edge.  The Soviets surround them with 24 squads and must prevent a Hungarian breakout.  Hand grenade laden Hungarians have a -2 CC DRM, making them pesky critters up close and personal. 

Although for some ASLers, the large number of scenarios in this pack may be a selling point, for others it may not, as adequately playtesting so many scenarios is difficult for a third party publisher with access to a relatively small number of playtesters.  Some ASLers might actually view the Budapest Pack more positively if it had half as many scenarios, playtested twice as much.  Still, only time will tell the strengths and weaknesses of the product.

At the very least, Paul Kenny should be supported and applauded for making the effort of including new geomorphic mapboards in his pack.  That alone makes the pack worth trying.

 

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Title:  The Dutch Pack
Publisher/Date:   Fanatic Enterprises (2008) Product Type: Scenario Pack
Contents:  12 scenarios on cardstock, 1 page rules

Commentary:   Perennial scenario designer Paul Kenny has always been interested in the role played by the Dutch in World War II and because of this interest has been the source for most of the Dutch-related ASL content.  The not very imaginatively named The Dutch Pack continues and expands this interest, presenting a dozen scenarios featuring the Dutch, set either in the 1940 campaign or the 1942 Java campaign.

The scenarios come on cardstock and are printed in color with the original artwork style that Kenny introduced a couple of packs previously.  The artwork is simple but shows how even the simplest of line drawings can make third party publisher scenario cards more attractive.  A partial page of rules introduces a new troop type, Landstrom Troops (native Indonesian troops), as well as new armored cars and a new artillery piece (counters are not provided for the vehicles or gun; the Landstrom MMC use Axis Minor counters).

As with many Fanatic Enterprise packs, proofreading and editing are indifferent.  In FE163 (Shadow Enemy), for example, the scenario card has the "Japanese" moving first, but the Japanese do not appear in the scenario (it should be Sumatrans).  The scenario contains other references to Japanese as well.  That same scenario has an SSR stating that the Sumatrans can perform Banzai Charges, with the exception that they only need one MMC per hex--an exception that one would think would apply to Human Waves, not Banzai Charges.

The scenarios are equally divided between 1940 and 1942.  The Americans, French and British guest star in a couple of scenarios; one scenario features Dutch versus Sumatran Muslim partisans.  Four scenarios are small in size, and one is medium-sized; the remaining scenarios are all large to very large.  The Dutch are the defenders in almost all of the scenarios.

One scenario, FE 156 (Ypenburg Airfield), uses board FE1, which appeared in the Budapest Pack. 

One scenario, FE 155 (Moerdijk Massacre) features an air landing.  OBA appears in three scenarios; air support in one (for both sides).  One scenario features in-season Paddies; one scenario is a Night scenario.

 

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Title:  Son of Oblivion Pack
Publisher/Date:   Fanatic Enterprises (2009) Product Type: Scenario Pack
Contents:  12 scenarios on cardstock

Commentary:   Son of Oblivion Pack (SoO) comes a year after Fanatic Enterprises' previous release, which is a considerable period of time for the normally prolific Paul Kenny.  This pack includes a dozen scenarios, all of which feature Axis Minor countries of one sort or another:  Iraqis, Hungarians [3], Romanians [3], Slovaks [3], Croatians, and Bulgarians.

The scenario sheets are printed in color, apparently on an ink-jet printer, and have original counter artwork on them.  Of the scenarios, there is a reasonable mix of sizes.  About half of the scenarios are large, with the remaining scenarios small or medium in size.  Several are quite suitable for tournament play (including FE167 [Operation Noel], FE165 [Hill 91], and FE173 [Romanian Ritterkreuz]), assuming they are balanced.  One scenario, FE169 (Helping Hand), is very small, only 3 1/2 turns long, featuring 6 German and Slovak squads and 2 AFVs attacking 5 Soviet partisan squads.

Overall, SSRs are straightforward and there are few "advanced" rules used:  two scenarios have OBA, one scenario uses night rules, and one scenario employs air support.  One scenario, FE172 (Lousy at Ludberg) uses an ASLSK map (u); the remaining scenarios use geomorphic maps from the 1-52 mix.  

That same scenario also features a pet peeve of the World of ASL compendium:  the use of Soviet support weapons and ordnance by Yugoslav partisans before September 1944.  The Soviets supplied no weapons to Tito's partisans until after they linked up in the fall of 1944, yet FE172 features Yugoslav partisans with Soviet machine guns and even mortars and artillery pieces. 

Perhaps more importantly, the historical text on the scenario card appears to be plagiarized directly from a page on the Axis History Web site.  That is inexcusable.

FE166 (Classic Meeting Engagement) is, indeed, a meeting engagement lengthwise across board 48 (with a few hexrows from 2 other boards thrown in for good measure) between Soviets and Romanians.  It looks like it could be a wild and wooly scenario featuring light armor, cavalry, and more.  FE175 (The Hohenruppersdorf Hop) is a meaty late war heavy armor city-fighting scenario with Romanians and Germans.

Shortly after release of this pack, it was discovered that serious errata had appeared in at least 2 scenarios (FE170 and FE175), which required Paul Kenny to release fixed versions of these scenarios.  While players who purchase the pack directly from Fanatic Enterprises would naturally receive the fixed cards, players thinking about purchasing on the secondary market, such as E-Bay, should make sure that the pack contains the updated scenarios.

 

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Title:  Polish Campaign Pack
Publisher/Date:   Fanatic Enterprises (2010) Product Type: Scenario Pack
Contents:  10 scenarios on cardstock

Commentary:   Fifteen months after his last release (including an interim where he announced, obviously prematurely, that he was shutting down Fanatic Enterprises) comes designer Paul Kenny's Polish Campaign Pack (PCP), a collection of 10 themed scenarios featuring the 1939 Polish campaign.  Kenny remains one of only a small number of ASL scenario designers who have consistently evinced an interest in early war actions and certainly the Polish campaign, though lasting only a month, featured enough large-scale actions and hard fighting to fill a number of scenario packs.  So, as a topic, PCP is certainly welcome.

In terms of production quality, though, PCP represents a step back from Fanatic Enterprise's previous release.  Though all of Paul Kenny's scenario packs have been printed on light cardstock, apparently with an inkjet printer, the previous pack featured counter art as well as nationality color on the counters.  Inexplicably, this pack includes neither, reverting back to the sort of packs Kenny was printing in 2006. 

The scenario card layout does share certain irritating features with earlier packs, though, such as all text being contained in boxes combined with an adamant refusal to put padding between the text and the box outline, so that text is jammed right up against the side of the box.  As is typical, there is little proofreading or quality control.  Text is poorly punctuated, font sizes change randomly (the 4-5-8 squads depicted in the OB of the first scenario, for example, are in a smaller font size than the 4-5-7 squads right next to them), unit representations vary (for example, sometimes a squad may be represented as 4-6-7 while at other times it may be 467), items are left off the scenario cards (such as FE180, where the Poles are given a single concealment counter; the actual number of "?" counters intended is 4; also the Pz IIIAs in the scenario should be Pz IIIDs and the German OBA is HE only). 

Unit designations are also sometimes hinky.  In scenario FE176, for example, the historical text identifies the German unit as the 2nd Panzer Division (which it apparently was), but the German OB identifies it as the "2nd Grenadier Division."   In FE182, the German OB also identifies the German unit in that scenario as the "2nd Grenadier Division," while the historical text seems to identify it (seemingly correctly) as the 2nd Motorized Infantry Division.  Incidentally, the historical text for this scenario is cribbed or plagiarized (depending on how charitable one wants to be) from Wikipedia. 

Some of these complaints may seem picky, but the point is that  almost all of these issues can easily be spotted by even a modicum of attention to detail and proofreading.  There is just not enough quality control here.

The scenarios of PCP tend towards the small; half of the scenarios are small in size, the other half medium or large.  Seventy percent of the scenarios feature AFVs (even the Poles have AFVs in 40% of the scenarios).  Indeed, in seven of the 10 scenarios the main German unit is a Panzer Division.  This is rather remarkable when one considers that most of the fighting in the Polish campaign was done between infantry divisions.  No scenarios feature the Soviets.  Germans are the attackers in almost all of the scenarios.

SSRs are typically few in number or complexity, which can get people right into the action.  One scenario has OBA; no scenarios use Air Support or Night rules.  One scenario, FE177 (First Invasion of Germany), uses board FE1, which appeared in the Budapest Pack. 

Of the scenarios, several present interesting situations.  FE177 (First Invasion of Germany) features a meeting engagement of sorts, with both Germans and Poles rushing to take a Polish border town (the German player wins by maintaining a toehold in the town).  Were it not for the board FE1 issue (because many people will not have that board), it would have the potential to be a good tournament scenario (if it proved balanced).   FE184 (Hurrah!) is interesting in that it depicts hot cavalry-on-cavalry action, quite a rarity in ASL.  FE185 (Assault on Fort IX) is also interesting, as it is a small scenario that features a German assault using pneumatic boats to cross a water-filled AT Ditch. 

While it is impossible not to appreciate the enthusiasm for ASL consistently evinced by Paul Kenny, and he should be applauded both for his interest in underappreciated areas of World War II, as well as his eye for interesting scenario situations, his indifference to quality control is a handicap to his scenario packs and creates as well some doubt as to whether sufficient attention was played to playtesting and development.  As a result, this product is recommended for people with a particular interest in the Polish campaign, but may not be of broader interest.

 

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AFV Cards

Title:  AFV Cards
Publisher/Date:   Fanatic Enterprises (2004-2006) Product Type: Scenario Pack
Contents:  (All sheets have four AFV cards per sheet)  Italian: 8 sheets of cards ; Chinese: 5 sheets of cards; Japanese: 5 sheets of cards; French: 9 sheets of cards; Allied Minor: 11 sheets of cards; Axis Minor: 14 sheets of cards.
Country of Origin:  United States

Commentary:  From 2004 to 2006, Fanatic Enterprises introduced sets of AFV cards in the style of those introduced in Streets of Fire.  Each AFV card has information about armor, special ammo, and other vehicle characteristics.  Few ASLers actually use these cards, but those people who like them will appreciate this effort.

 

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