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ASL Newsletters (with scenarios)
 
ASLUG In Contact
At the Point On All Fronts
Crossfire The Rout Report
ASL newsletters published by organizations that also produced other ASL products, such as scenario packs, will be found under that publisher's entry. Dispatches from the Bunker Trench of Death
Forward Observer  
   
World of ASL Main Page    

 

Title:  A.S.L.U.G.
Publisher/Date:   ASL Union of Gamers (1993) Product Type: Newsletter (published more or less monthly; 8 issues total)
Contents:  Newsletter, scenarios
Country of Origin:  United States
Commentary:  In the early 1990s, the rapid growth and equally rapidly growing enthusiasm of the ASL community caused a variety of ASL newsletters to spring up.  Most of them died a quick death, as their producers found out how much work it actually took to publish something, especially something of quality, and especially something with quality ASL scenarios in it.  ASLUG, an ungainly acronym for the equally ungainly Advanced Squad Leader Union of Gamers, was one of these short-lived ASL newsletters, published by Texas ASLer Gary Fortenberry. 

Fortenberry announced that the "main objective" of ASLUG was to "report on, and improve tournament play."  A secondary objective was to provide original ASL scenarios and to help ASL players find each other.  However, in its opening issue, Fortenberry also confessed that he was "a little undecided as to what ASLUG should encompass," which didn't necessarily bode well for its vision.  A typical issue of ASLUG would contain two new scenarios, some designer's notes, tournament reports, and an article or two.  The initial issue was only 6 pages long, but some subsequent issues were substantially longer.  In mid-1993, Fortenberry announced that he had acquired the ASL newsletter At the Point and would combine the two into one newsletter.

Today, most experienced ASLers would know that a monthly publication dedicated to ASL would be almost certainly doomed to failure--that is a grueling schedule--but back then folks just had to find out for themselves, as Fortenberry himself did.  By the end of the year, ASLUG had fallen on hard times, with no new issues coming out.  In March 1994, Fortenberry told the ASL News that he would combine it and the ASL newsletter Fire for Effect into a massive 50-60 page ASL magazine to be published 5 or 6 times a year.  This never happened.  In May 1994, Robert Wolkey of Fire for Effect announced to ASL News that he and Ray Tapio would form a new ASL publication, Critical Hit, and had purchased the unfinished scenarios and articles from the "defunct" ASLUG from Gary Fortenberry.  Subscribers to ASLUG were left with their subscriptions unfulfilled.  Later that month, it was announced that Gary Fortenberry would go to Avalon Hill to manage their ASL line of products, insuring that ASLUG was indeed dead.  Fortenberry did not last long at Avalon Hill and was replaced in that regard by Multiman Publishing.

During the brief time that it lasted, ASLUG did, however, publish some good tournament-sized scenarios that continue to be played today.  Some of them were later reprinted as "official" ASL scenarios (particularly during Fortenberry's tenure at Avalon Hill).  Particularly worth trying are ASLUG1 (Beyond the Pakfronts), ASLUG3 (Tough Nut to Crack), ASLUG12 (One-Log Bridge), the classic ASLUG14 (Morgan's Stand), and ASLUG19 (The T-Patchers).

Of the 24 ASLUG scenarios, 21 were later graciously entered into the public domain and can be freely downloaded at http://underworld.fortunecity.com/postal/598/aslwebdex/aslug/aslug.html#.  The remaining three scenarios were designed by Mark Neukom (one of the founders of Kinetic Energy), who has refused to allow republication of any of his ASL-related materials (including Kinetic Energy materials).  Notice that six of the scenarios on this list are not scenarios that appeared in the 8 issues of the newsletter.

Issues

Issue Number
Issue #1, April 1993, 6 pages and 2 scenarios.  Content includes designers notes, tournament news, ASL tactical hints, and an article on board-edge creep by Mark Nixon.  The two scenarios are ASLUG1 (Beyond the Pakfronts, later reprinted as a Kinetic Energy scenario) and ASLUG 2 (Chateau Cherry).
Issue #2, May 1993, 22 pages and 2 scenarios.  Content includes designers notes, tournament news, tactical hints, and a Series Replay of ASLUG 2 (Chateau Cherry).  The two scenarios are ASLUG3 (A Tough Nut to Crack) and ASLUG4 (Camp Nibeiwa). 
Issue #3, June 1993, 8 pages and 2 scenarios.  Content includes designers notes, tournament reports and a set of standard tournament rules by Mike McGrath.  The two scenarios are ASLUG5 (One Step Forward) and ASLUG6 (Shootout at Singling). 
Issue #4, July 1993, 16 pages and 2 scenarios.  Content includes designers notes, an article on the "geometry of ASL," an article on German AFVs unseen or little seen in ASL scenarios (to that point), an editorial by Mark Nixon on "elitism" among ASLers, tactical hints, tournament news, and a scenario analysis.  The two scenarios are ASLUG7 (Hart Attack) and ASLUG8 (Desert Citadel). 
Issue #5, August 1993, 16 pages and 2 scenarios.  Contents include designers notes, a scenario analysis, an article on the Sturmtiger, tactical tips, an editorial on various ASL topics by Mark Nixon, and tournament news.  Scenarios included ASLUG9 (Sword Play, later reprinted as a Kinetic Energy scenario) and ASLUG10 (Twilight's Last Gleaming, which features a Sturmtiger).
Issue #6, September 1993, 14 pages and 2 scenarios.  Contents include a Battle of the Bulge "scenario generation system," tournament reports, tactical tips, and designers notes for a "Modern ASL" scenario, Grounding Noriega.  The two scenarios are ASLUG11 (Raiders on Butaritari) and ASLUG12 (One-Log Bridge; the same action is treated quite differently in a scenario that appears in Operation Watchtower). 
Issue #7, October 1993, 20 pages and 4 scenarios.  Contents include designers notes, an article on prisoners, an editorial on various topics by Mark Nixon, a scenario analysis, an article on "tournament do's and don'ts," a Series Replay, tournament news, and tactical tips.  The four scenarios include ASLUG13 (Ramsey's Charge), ASLUG14 (Morgan's Stand), ASLUG15 (Mount Pissoderi), and ASLUG16 (Bunshin Gogeki).
Issue #8, November 1993, 20 pages and 2 scenarios.  Contents include tournament news (all of which seems appropriated from the on-line service GEnie) and the contents of another newsletter, Trail Break.  Scenarios include ASLUG17 (Temporary Victory) and ASLUG18 (Escape at Dawn). 

 

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Title:  At the Point
Publisher/Date:   Marc Hanna (1991-1992) Product Type: Newsletter (published monthly/bimonthly)
Contents:  Newsletter, scenarios
Country of Origin:  United States
Commentary:  At the Point was one of the first crop of ASL newsletters that began to appear in the early 1990s (the second crop, beginning in the late 1990s, tended to be published by ASL groups or clubs or for a particular region rather than for the general ASL audience).  Though it only lasted for 11 issues (which includes double issues), this publication by North Carolina ASLer Marc Hanna had high quality article content and eventually scenarios as well (altogether 9 scenarios were published in various issues of At the Point, none of which, however, have become classics or favorites). 

At the Point featured heavy duty ASL content, including Scenario Replays, scenario "crossfires" (established here by Mark Nixon and Robert Banozic, who then--especially Banozic--took this show on the road in all sorts of other ASL publications), tactics articles (such as "Panzer Gegen Panzer" by Bruce Bakken), rules articles, and more.  Hanna was able to attract some of the best ASL writers at the time. 

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Title:  Crossfire
Publisher/Date:   Army Group South ASL Club (1996-1997, 2001-2002) Product Type: Newsletter (published irregularly)
Contents:  Newsletter, occasional scenario
Country of Origin:  Australia
Commentary:  Crossfire was an ASL newsletter for the Army Group South ASL Club, located in Melbourne, Australia.  ANZACS have contributed much to the growth of ASL, from good players to good scenarios, but Crossfire is one of the few newsletters dedicated to ASL to have been published "down under." 

The earliest known issue of Crossfire is from June 1996; it was apparently designed as a monthly newsletter, but never achieved that.  Early issues, edited by Dave Bardi and Steve Banham, primarily include local ASL news, tournament reports, and scenario AARs.  The content was typically not very substantial, although some of the AARs were good.  The first iteration of the newsletter does not appear to have lasted very long.  However, in 2001, Army Group South tried to start Crossfire up again.  The new version was intended to be published 5 times a year, but that proved wildly optimistic.  A relatively small ASL group to begin with, Army Group South's newsletter frequently contained laments about people not showing up or people having dropped out.  Still, any ASL club is better than none, as every ASLer knows.

The final issue appears to have been Volume 1, No. 3, and that issue actually contained a scenario, Alaric's Return, featuring Germans vs. Italians the day after the Italian armistice was announced.  This issue of the newsletter is currently downloadable at http://users.bigpond.net.au/asl-victoria/crossfire%201-3.doc.  The scenario appears on the last page; however, the formatting appears to be messed up.  Only part of the scenario appears on the page.  To make the whole scenario appear, position the cursor immediately above the visible part and do a "hard return" (control-return).  This will force the scenario down to the next whole sheet of paper and it will be visible and printable.  A hidden scenario!

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Title:  Dispatches from the Bunker
Publisher/Date:   Vic Provost  (1997-  ) Product Type: Newsletter (published biannually)
Contents:  Newsletter, scenarios
Country of Origin:  United States
Commentary:  Dispatches from the Bunker is a long-running ASL newsletter from New England.  Indeed, it is the longest continuously published ASL newsletter that has scenarios in every issue (the newsletter On All Fronts still has a longer run, but it started off as a Squad Leader newsletter and only had ASL material in its later issues).  Dispatches has a high reputation, largely due to its long history of consistently good scenarios.  Dispatches is edited and published by Vic Provost, with help and assistance from a number of northeastern ASLers.

The main feature of each issue of Dispatches is its scenarios; each issue typically contains two to three tournament sized scenarios.  Its scenarios cover a range of actions, but Dispatches likes to group them into series.  Series initiated so far (up through Issue #23) include the Sergeant Rudolf Brasche Series (6 scenarios), the Leibstandarte Series (5 scenarios), the Bougainville Series (3 scenarios), the East Front Series (4 scenarios), the DASL Series (4 scenaros), the Tunisian Series (8 scenarios), the Thunderbird (45th Inf Div) series, the Grossdeutschland Series (1 scenario), the Lorraine Series (4 scenarios), the West Front Series (1 scenario), the Philippine Series A (2 scenarios) and B (2 scenarios), and the "Independent" Series (5 scenarios).  

Issue #23 introduced the Valor of the Guards Series, with 3 scenarios designed to be played on the historical map included in the HASL module Valor of the Guards (the people involved with Dispatches from the Bunker were the people who designed and playtested the module as well).  However, the Bunker crew was a little too optimistic about MMP's ability to get the game out--when Dispatches #23 came out, Valor of the Guards was still nowhere to be seen.  Eventually, however, all was well.

A number of the 50+ scenarios that Dispatches has published so far have established good reputations.  These include DB001 (Brasche Encounter), DB005 (The Marketplace at Wormhoudt), DB012 (First Clash in Tunisia), DB021 (Crisis on the Abucay Line), DB025 (Avril Action), DB036 (First Crack at Hellzapoppin' Ridge), and DB049 (Wetlet). 

The newsletter does have content other than the scenarios, although much of it is typically scenario analysis for the scenarios included in the issue.  Other content can include tournament news, tactical tips, and scenario analyses.  Unfortunately, much of this content is formatted in justified columns enclosed in boxes, which often makes it difficult to read.  A lot fewer lines would make the newsletter a lot more readable.

With its low subscription price, Dispatches from the Bunker is one of the best buys around for ASL scenarios.  A four-issue subscription costs only $15 ($18 outside the U.S.).  Make checks payable to Vic Provost; send them to Vic Provost, Dispatches from the Bunker, P.O. Box 2024, Hinsdale MA 01235.  He also accepts PayPal to PinkFloydFan1954@aol.com.  Provost's e-mail address is aslbunker@aol.com.  The Web site is http://www.aslbunker.com. This site includes free downloads of issues #1-10.

 

Issue Scenarios 
#1 Summer 1997 DB001 Brasche Encounter (France 1940; Sergeant Rudolf Brasche Series #1). Small.  French vs. Germans.

DB002 Sochaczew (Poland 1939; Leibstandarte Series #1; later republished in ASL Journal #2 as J26 Round Two).  Large.  Poles vs. SS.  OBA (both sides).  Air Support.
#2 Fall 1997 DB003 Unhappy Trails (Bougainville, Solomon Islands Campaign, 1943; Bougainville Series #1).  Small scenario, in two parts that each must be played.  USMC vs. Japanese.

DB004 Devil's Play (Tunisia 1942; Tunisian Series #1). Medium.  British vs. Germans/Italians.  Desert Rules.
#3 Winter 1998 DB005 The Marketplace at Wormhoudt (France 1940; Leibstandarte Series #2).  Medium.  British vs. SS.  OBA.

DB006 In the Best Traditions of the Cavalry Service (Luzon, Philippines, 1941; Philippines Series A #1).  Large.  American/Filipino vs. Japanese.  OBA.
#4 Spring 1998 DB007 Crisis at Kasserine (Tunisia 1943; Tunisia Series #2).  Large.  Amercan/French vs. Germans/Italians.  Desert Rules.  OBA (both sides).

DB008 The Forest North of Karachev (Soviet Union 1943; Grossdeutschland Series #1; later republished in ASL Journal #2 as J23 Kampfgruppe at Karachev).  Small.  Soviets vs. Germans.
#5 (Fall 1998) DB009 Headhunting for Bloody Huns (Crete 1941; DASL Series #1; as series title suggests, it uses DASL boards). Medium. New Zealanders/Partisans vs. Germans.  Air Drop.

DB010 Bunker Brasche (Soviet Union 1942; Brasche Series #2).  Small.  Soviets vs. Germans. Night Rules.
#6 (Winter 1999) DB011 Dropping Like Flies (Luzon, Philippines, 1945; Philippines Series B #1).  Large.  Americans vs. Japanese.  OBA.  Special heat rules, including Intense Heat Haze (F11.621).

DB012 First Clash in Tunisia (Tunisia 1942; Tunisia Series #3).  Large.  British vs. Germans/Italians.  Uses two copies of Board 25.  Bombardment.  Some Desert Rules.
#7 (Summer 1999) DB013 The Men from Zadig (France 1944; DASL Series #2; as series title suggests, it uses DASL boards).  Small.  Partisans vs. Germans.

DB014 The Heinrich Position (Soviet Union 1942; Brasche Series #3). Large.  Soviets vs. Germans. Extreme winter.  Night Rules.
#8 DB015 Smashing the Semoventi (Tunisia 1942; Tunisia Series #4). Large.  French vs. Italians.  Some Desert Rules.

DB016 Clearing Kamienka (Soviet Union 1941; Grossdeutschland Series #2). Large.  Soviets vs. Germans.  OBA.
#9 DB-Maus (Bonus Scenario) The Mighty Maus (Germany 1945).  A hypothetical scenario featuring the never completed Maus supertank; included on a separate sheet of cardstock rather than as part of the newsletter.  Very large.  Soviets vs. Germans.  OBA. 

DB017 Onslaught on Orsha (Soviet Union 1944; East Front Series #1). Large.  Soviets vs. Germans.  Bombardment.  OBA (both sides). Big minefield.

DB018 Special Delivery (Poland 1939; DASL Series #3). As series title suggests, it uses DASL boards.  Medum.  Partisans vs. Germans.
#10 DB019 The Trail to Hell(zapoppin' Ridge) (Bougainville, Solomon Islands, 1943; Bougainville Series #2).  Small.  USMC vs. Japanese.

DB020 3rd RTR in the Rain (France 1940; West Front Series #1; later republished in ASL Journal #3 as J43 3rd RTR in the Rain).  Small. British vs. Germans.
#11 DB021 Crisis on the Abucay Line (Bataan Peninsula, Luzon, Philippines, 1942; Early Philippines Series #2).  Large.  American/Filipino vs. Japanese.  OBA (both sides).

DB022 No Soup for You! (Soviet Union 1942; Brasche Series #4).  Very large.  Soviets vs. Germans.  Bombardment.  Minefield.
#12 DB023 Recon Blitz at Sarnowka (Soviet Union 1941; Leibstandarte Series #3). Medium. Soviets vs. SS. 

DB024 No Respite (Tunisia 1942; Tunisia Series #5).  Medium.  British vs. Italians.
#13 DB025 Avril Action (France 1944; Lorraine Series #1). Small.  Americans vs. Germans.

DB026 Block at Ville-Sur-Illon (France 1944; Lorraine Series #2). Medium.  Free French vs. Germans.

DB027 Misty Morning Melee (France 1944; Lorraine Series #3). Small.  Americans vs. Germans.  All armor scenario.
#14 DB028 Last Man Standing (Soviet Union 1942; Brasche Series #5).  Small.  Soviets vs. Germans.  Night Rules.  German OB consists of 5 Heroes and a Leader (only).

DB029 Brasching the British (France 1944; Brasche Series #6).  Uses DASL boards.  Tiny.  British vs. Germans.  Two half squads and two leaders vs. three half squads and five tanks.

DB030 88 Alley (France 1944; DASL Series #4).  As series title suggests, this is a DASL scenario.  Small.  American vs. Germans.  OBA.
#15 DB031 The Third Column (Tunisia 1942; Tunisian Series #6).  Large.  French/American vs. Germans.  Some Desert Rules.  OBA.

DB032 Deep Strike (Tunisia 1943; Tunisian Series #7).  Large.  French/Americans vs. Germans/Italians.  Some Desert Rules. 
#16 (March 2003) DB033 PaKing a Punch (Soviet Union 1941; East Front Series #2). Small.  Soviets vs. Germans.

DB034 The God of War (Soviet Union 1942; East Front Series #3).  Large.  Soviets vs. Germans.  Bombardment.

DB035 A Hotly Contested Crossroads (Germany 1945; East Front Series #4).  Medium.  Soviets vs. Germans.  OBA/OP tank.
#17 (September 2003) DB036 First Crack at Hellzapoppin' Ridge (Bougainville, Solomon Islands, 1943; Bougainville Series #3).  Medium.  USMC vs. Japanese.

DB037 Night Assault at Vodotyï (Soviet Union 1943; Leibstandarte Series #4).  Small.  Soviets vs. Germans.  Night Rules.

DB038 Centauro on a Flank (Yugoslavia 1941; Independent Series #1).  Small.  Yugoslav vs. Italians.
#18 (March 2004) DB039 Taking a Stand at Rosario (Luzon, Philippines, 1941; Philippines Series A #2).  Very large.  Americans/Filipinos vs. Japanese. 

DB040 Riding the Coattails (Poland 1939; Independent Series #2).  Small.  Poles vs. Slovaks.

DB041 The Killing Ground (Tunisia 1943; Tunisian Series #8).  Large.  Americans vs. Germans.  Desert Rules.  Two part scenario.  OBA.  Air Support.
#19 (September 2004) DB042 Pursuing Kobayashi (Luzon, Philippines, 1945; Philippines Series B #2).  Small.  Americans vs. Japanese. 

DB043 Point 247 (France 1940; Grossdeutschland Series #3).  Medium.  French vs. Germans. Air Support.

DB044 Asking for Trouble (France 1944; Lorraine Series #4). Small.  Americans vs. Germans.
#20 (March 2005; printed in color) DB045 The Backhand Blow (Soviet Union 1943; Leibstandarte Series #5).  Large.  Soviets vs. SS. 

DB046 Hill 731 (Greece 1941; Independent Series #3).  Small.  Greeks vs. Italians.

DB047 Ghosts and Thunderbirds (France 1944; Thunderbird Series #1).  Large.  Americans/Partisans vs. Germans. 
#21 (September 2005) DB048 Erstwhile Allies (Algeria 1942; Independent Series #4).  Small.  Americans vs. French.

DB049 Wetlet (Burma 1945; Independent Series #5).  Small.  Indian vs. Japanese.  Dense Jungle.

DB050 The Fabulous Thunderbirds (Sicily 1943; Thunderbird Series #2).  Large.  Americans vs. Germans/Italians. Air Support.  OBA.
#22 (March 2006) DB051 Dash for Mt. Croce (Italy 1943; Thunderbird Series #3). Americans vs. Germans.

DB052 Jungle Rats (Burma 1942; Independent Series #6).   British/Burmese vs. Japanese.  Air Support, OBA.

DB053 Hamburg on the Lovat (Soviet Union 1942; East Front Series #5). Germans vs. Soviets.  Flamethrowing tank.
#23 (September 2006; Valor of the Guards "preview" issue; printed in color) DB054 Soldiers of the 62nd Army (Central Stalingrad 1942; Valor of the Guards Series #1).  A Valor of the Guards HASL scenario.  Small.  Soviets vs. Germans.  Choosable OB.  Air Support.  OBA.

DB055 Sturmgeschütz Forward! (Central Stalingrad 1942; Valor of the Guards Series #2).  A Valor of the Guards HASL scenario.  Small.  Soviets vs. Germans. 

DB056 Breakout from Stalingrad-1 (Central Stalingrad 1942; Valor of the Guards Series #3).  A Valor of the Guards HASL scenario.  Small.  Soviets vs. Germans.  All half squad/crew OB (both sides). 
#24 (March 2007) DB057 The Bloody Torokina Perimeter (Bougainville, Solomon Islands, 1944; Bougainville Series #4).  Large.  Americans vs. Japanese.  OBA (both sides).

DB058 Vossenack Church (Germany 1944; Independent Series #7).  Small.  Americans vs. Germans.

DB059 Grind Them to Dust (Lithuania 1941; 6th Panzer Division Series #1).  Large.  Soviets vs. Germans.  Uses one MMC from Valor of the Guards. 
#25 (September 2007) DB060 Acorns in the Fire (Belgium 1945; West Front Series #1 [sic]).  Small.  Americans vs. Germans.

DB061 Housing Crash (Soviet Union 1943; DASL Series #4).  As series title indicates, this scenario uses DASL boards.  Medium.  Soviets vs. Germans.

DB062 Heroic Defense of Wake (Wake Island 1941; Pacific War Series #1).  Large.  USMC and Early War U.S. vs. Japanese.  Night rules.  Air Support.  Landing Craft/Beach Rules.
#26 (March 2008) DB063 "Murphy, Go Help the British" (Sicily 1943; Thunderbird Series #4).  Large.  Americans vs. Germans.

DB064 Commandos Hold Fast (Italy 1943; The Brickworks Series #1).  Medium.  British vs. Germans.

DB065 Shock at Kamenewo (Soviet Union 1941; East Front Series #6).  Large.  Soviets vs. Germans.
#27 (September 2008) DB066 WN63 (France 1944; West Front Series #2).  Small.  Americans vs. Germans.

DB067 Let's Dance (France 1944; West Front Series #3).  Medium.  British vs. SS.

DB068 Exit Pole (Poland 1939; DASL Series #5).  As series title suggests, this scenario uses DASL boards.  Large.  Poles vs. Germans.  Night Rules.

DB069 Bandits at Strubowiska (Poland 1945; NKVD Series #1).  Large.  Soviets/NKVD vs. Ukrainian Partisans.  Uses some Valor of the Guards rules and counters. 
#28 (March 2009) Includes Campaign Game on the Alligator Creek actions at Guadalcanal in August 1942, using geomorphic boards, titled Ill Fate on the Ilu, with 5 campaign dates, based on the CG rules for Operation Watchtower.

DB070 Bloody Banzai (Guadalcanal 1942; Guadalcanal Series #1).  Medium.  USMC vs. Japanese.  Uses Ilu CG SSRs.  Night Rules.

DB071 Hell's Point (Guadalcanal 1942; Guadalcanal Series #2).  Large.  USMC vs. Japanese.  Uses Ilu CG SSRs.  Night Rules.  OBA.

DB072 Time to Die (Guadalcanal 1942; Guadalcanal Series #3).  Uses Ilu CG SSRs.  OBA.  Air Support.

DB073 Urban Nightmare (Central Stalingrad, Soviet Union, 1942).  This is a scenario for the Valor of the Guards HASL.  Small.  Soviets vs. Germans.  Night Rules.

#29 (September 2009) DB074 Sole Success (Luzon, Philippines, 1941; Pacific War Series #2).  Small.  Filipino vs. Japanese.

DB075 Shifting Bricks (Italy 1943; The Brickworks Series #2).  Medium.  British vs. Germans.  OBA (both sides).

DB076 Out of the Shadows (France 1944; West Front Series #4).  Medium.  Americans vs. Germans.

DB077 Speed, Shock & Surprise (Yugoslavia 1944; Operation Rösselsprung Series #1).  Large.  Yugoslav Partisans vs. SS.  Air Drop.
#30 (March 2010) DB078 Demolition Men (Yugoslavia, 1944; Operation Rösselspring Series #2).  Small.  Yugoslav Partisans vs. SS.  Glider Landing.

DB079 Mga Station (Soviet Union, 1941; NKVD Series #2).  Medium.  Soviets vs. Germans.

DB080 Task Force to Cotignac (France 1944; Thunderbird Series #5).  Large.  Americans/Partisans vs. Germans.

DB081 Lack of Discernment (China 1927; Chinese Series #1).  Large.  KMT vs. Red Chinese. 

 

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Title:  The Forward Observer
Publisher/Date:   Coastal Fortress (2001) Product Type: Newsletter (published irregularly; only 2 issues)
Contents:  Newsletter, scenarios
Country of Origin:  United States
Commentary:  The Forward Observer was a short-lived ASL newsletter published by Scott Faulk and Steve Svare of the Coastal Fortress Web site (a much applauded but also short-lived ASL Web site).  It only published 2 issues, each in freely downloadable PDF format, before folding. 

Issues

Issue #1, Summer 2001, 16 pages (including 2 scenarios).  Content includes a historical article on the "highest battle of World War II," a very good article (and play aid) by Tom Repetti on prisoners and unarmed units in ASL, an ASL crossword puzzle, and an interview with Barry Johnston of the Atlanta Area ASL Group.  The two scenarios include FO1 (Come Seven Come Eleven) and FO2 (Friendly Fire), both designed by Pete Shelling.  They were later republished in the ASLOK XX "20th Anniversary Pack" by Partisan Publishing.
Issue #2, Fall 2001, 20 pages and 2 scenarios.  Content includes an article on the Battle of the Reichswald, an article on bunkers and pillboxes in ASL, an interview with members of the Southern Kansas ASL Club, an incremental close combat table, designers notes, and an ASL crossword puzzle.  The two scenarios include FO3 (One Story Town) and FO4 (Catcher in the Kunai).

 

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Title:  In Contact
Publisher/Date:   In Contact (1989-1990) Product Type: Newsletter (published twice)
Contents:  Newsletter, scenarios
Country of Origin:  United States
Commentary:  In Contact was very possibly the first newsletter published specifically for ASL (On All Fronts predated it, but started as a Squad Leader newsletter and continued to have Squad Leader content for a number of years).  Its big draw was new scenarios--lots of them--which were quite rare in those early days.  Altogether, In Contact published 12 scenarios (all of which were reprinted as official ASL scenarios many years later in MMP's Out of the Attic), including several that were well-received, notably IC11 (Monty's Mess) and IC12 (Crocodile Rock), although none of them were classics. 

Though extremely short lived, In Contact paved the way for a host of newsletters that would shortly follow, including the Rout Report, Fire for Effect, At the Point, ASLUG, and more.

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Title:  On All Fronts
Publisher/Date:   Terry Treadaway (1982-1997) Product Type: SL/ASL Newsletter (published monthly/bimonthly; ASL content from Issue #41 onwards)
Contents:  Newsletter, scenarios
Country of Origin:  United States
Commentary:  On All Fronts (OAF) is the oldest "third party" publisher of ASL products; in fact, it pre-dated ASL.  OAF began in 1982 as a Squad Leader newsletter published by Arkansas gamer Terry Treadaway, who proceeded to churn out issues and more issues for the next decade and a half. 

It is hard properly to characterize OAF.  On one hand, it was undeniably a crude publication, both in terms of production values (well into the 1990s it was printed on a crude early Macintosh printer) and writing (articles tended to be both short and poor).  On the other hand, it was a true pioneer.  It was the first, and for some time the only, source of ASL scenarios and variants outside of official sources.  It also brought many ASLers together from around the country long before the Internet made it easy.  In evolutionary terms, OAF was that fish that crawled out onto dry land.  Unfortunately, eventually there were all sorts of cool dinosaurs running around, while that fish was still crawling around in the sand, gulping air through its gulls.

Issue #62 (January 1988) is a fairly typical OAF issue.  It was 12 pages long and featured a letter to the editor, a scenario analysis by ASL veteran Rick Troha, an option for Recon Leader (itself a variant published in OAF), a scenario analysis by Vic Provot (who, many years later, would start his own ASL newsletter, Dispatches from the Bunker), a Recon Leader scenario, want ads, one ASL scenario (a tournament scenario designed by Rick Troha with the help of luminaries such as Mark Nixon, Bill Conner, Bill Sisler, Kurt Nordquest, Ed Schroeder, Russ Hall and Troy Galloway), one SL scenario (also a tournament scenario), and a morale check play aid.  Typical of a latter-day OAF issue is Issue #105 (February/March 1993).  It included a scenario design contest, an article helping SL players transition to ASL, Allied Minor gun listings, playtester updates, tournament announcements, two ASL scenarios (P02, Chesty Puller to the Rescue, and a DASL scenario, A Gleam of Bayonets), and a page of crudely printed unmounted Allied minor gun/vehicle counters.

OAF wasn't just rough around the edges, it was often rough right through the middle.  Scenarios were frequently unpolished, not infrequently inadequately playtested, and sometimes not playtested at all.  Articles tended to be poorly written and short.  Yet for all that, OAF was a great innovator, accepting of any sort of variant, optional rule, or new way to play ASL.  Among the things that appeared in OAF over the years were a set of Sturmovik rules, Recon Leader, a play by mail system for ASL,  mini-Campaign Games, Personal Single Man Counters (sort of like the SL campaign game), an Operational Level ASL campaign game (Armor Leader Normandy), an Eben Emael mini-HASL game (with black and white historical map), French ASL counters (before Croix de Guerre), scenarios for Korea and Vietnam, a Japanese scenario (before Code of Bushido), Solitaire ASL scenarios (before SASL), new DASL AFV cards, overlays (sort of), the Central Railway Station mini-HASL, Allied minor counters (before Doomed Battalions), and more.

Because OAF wasn't widely distributed, because it was published in the pre-Web days, and because, quite frankly, many of its scenarios were not of great quality, most OAF scenarios have not been widely played.  Some of the better ones were republished by Critical Hit in its OAF Pack 1 (there was never an OAF Pack 2). 

In 1997, after 123 issues and 15 years of publication (not to mention nearly 300 scenarios for Squad Leader and Advanced Squad Leader), On All Fronts ceased publication.  The apparent reason was simple burnout; Treadaway told subscribers that "Fifteen years is a long time to devote to publishing a newsletter and I feel that it is enough."

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Title:  The Rout Report
Publisher/Date:   DAGGER (1990-1995) Product Type: Newsletter (published bimonthly, then irregularly; its numbering system, which sometimes even used Japanese dates, is fairly incomprehensible)
Contents:  Newsletter
Country of Origin:  United States
Commentary:  The Rout Report was one of the most important of the first generation of ASL newsletters.  It was important 1) because it published numerous scenarios, some of them quite good, 2) it was one of the only first generation ASL scenarios to have any sort of longevity at all, and 3) it proved that ASL and humor actually could, in fact, mix.  The product of Detroit ASLer Kurt Martin (who later would go on to design a number of ATS products for Critical Hit) and Richard Rodgers, The Rout Report billed itself as "the journal for ASL adventurers."  The newsletter started as a bimonthly, but soon became an annual release at ASLOK, the major ASL tournament held each year in Cleveland, with multiple "issues" released at the same time.

Content included product reviews, tournament news (full of insider jokes and old boy network references), and a smorgasbord of other offerings, often indescribable (how does one categorize this headline:  "Dreaded ASL Gene Found!  Pennsylvania Gamer Found without a Life!  Doctors say 'He can't be alive--his genes are shaped like dice!'"  Perhaps it is enough to say that, although the newsletter was published by DAGGER, exactly what DAGGER stood for tended to vary considerably. 

As a result of all the humor and in-jokes, the newsletter is rather dated for someone approaching it fresh, these many years later--far more dated than its contemporaries such as At the Point or ASLUG, which featured many articles on gameplay (something Rout Report eschewed).  Unless one is familiar with the early 1990s Detroit and Cleveland ASL scenes, unless one knows the first names of Messrs. Mudge, Ginnard and Nixon and the real name of "Fort" (FYI:  Pete, Dave, Mark and Gary Fortenberry, respectively), then one will miss many of the topical references.  Kurt Martin had a habit of referring to almost no one by their actual full name (thus Dave Lamb becomes Dave Lambkin and Brian Youse becomes Ryan Louse, etc.).  Probably the least dated and most useful articles are the reviews of various ASL products and the discussions of different scenarios.

The real strength of The Rout Report was its scenarios (40+ of them), many of which were fun to play and a few of which became genuine ASL classics.  Inexplicably numbered (with various Mx, Ox, Xx, and Zx designations), they represent some of the best of the early third party scenarios. 

Many Rout Report scenarios were later reprinted as "official" ASL scenarios in the ASL Annual '95.  Even more Rout Report scenarios were reprinted by Critical Hit in Rout Pak 1 and Rout Pak 2 (the third Rout Pak does not contain any scenarios that appeared in the Rout Report, despite its title). 

Noteworthy Rout Report scenarios include X1 (Fire and Rain), X3 (Piats and Panthers), X4 (No Quarter), X5 (Morning in Mouen, a classic), X7 (Victoria Cross), X8 (The Glory Road), X10 (Distinguished Service, very balanced), Z5 (Brandenburger Bridge, but the Critical Hit reprint is better), Z10 (Riding Shotgun), Z11 (Slam Dance), Z16 (The Knife Edge of Defeat), Z19 (The Trap at Targul Frumos), and Z28 (Soldiers of Construction, also one of the best ASL scenario titles ever).

The last six scenarios, Z23-Z28, from the last issue of the Rout Report (which was the only issue to also be published on-line, at the dawning of the Internet age) are available for free download at http://ic.net/~kmartin/toc.htm.

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Title:  Trench of Death
Publisher/Date:   ASL News (2001-2002) Product Type: Newsletter (published irregularly; only 2 issues)
Contents:  Newsletter, scenarios
Commentary:  Trench of Death is an obscure ASL newsletter, published by JP Dasseville; it only ever saw two issues.  It was published in Belgium, but as an English language publication, similar to ASL News.  That, and the participation of Belgian ASLers, was essentially the only way in which it was similar to ASL News, however, as it is crudely produced, apparently as a word processor document printed on a poor inkjet printer.  Few copies appear to have been printed of either issue.  A small newsletter, its content included AARs, articles photocopied from other newsletters, and tournament reports. 

Each issue also contained scenarios; it is not clear if they were playtested.  Trench of Death #2 contained the following scenarios:

Scenario Name Description
TD6, De Gaulle's Revenge France 1940; French combined arms counterattack at Abbeville by the 4th DCR against the German 57th Infantry Division.  This scenario is actually available as a freely downloadable PDF file at http://asl.histofig.com/scenarios/DGR.pdf.
TD7, Operation Chariot, Part I Raid on St. Nazaire, March 1942.
TD8, Operation Chariot, Part II Raid on St. Nazaire, March 1942.
TD9, Operation Chariot, Part III Raid on St. Nazaire, March 1942.

This newsletter is probably something that only a real completionist would want.

 

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