Desperation Morale Central:  The ASL Website of Mark Pitcavage

 

 

 

  

 

One Shot Wonders
Third party publishers that never published more than one product (or have yet to publish a second)
ASL Mannual '98 Monster Pack (WAR-OBOE)
Baraque de Fraiture (Front Line Productions) Retro ASL (Minden Games)
Desert Rats (Panzer Press) Soldiers of the Negus (ELR)
World of ASL Main Page Scenario File #1 (Stavka Archives)  

 

Title:  ASL Mannual '98 (sic)
Publisher/Date:   Abdicated Despot Company (1998) Product Type: Magazine
Contents:  24 page satirical magazine
Country of Origin:  United States
Commentary:  The ASL Mannual '98 (yes, it is spelled that way) was a well-rendered and clever satire of the ASL Annual and, indeed, the entire ASL community as it was at the time, including different publishers and game personalities.  It was put together primarily by Tom Repetti, Rodney Kinney and Rob Seulowitz, with some material by Tom Huntington, Kurt Martin, Tom Slizewski, Rusty Witek and "Bob W." 

From the cover, which featured a 5+2 leader counter for "Cpl A. E. Neuman" to the letters section featuring faux letters (from Ray Tapio, Curt Schilling, and many others) to the fake rules Q&A and fake upcoming ASL products to the "tactical tips" ("Remember when rifling your opponent's stacks to go from the bottom up--when you run into that question mark counter in the middle, just look real innocent and say, 'Oh, gee, were the guys on the bottom of the stack Concealed?'"), no effort was left unspared to crucify, castigate, ridicule, and poke fun (sometimes more maliciously than others).  Some of it is even erudite, such as an article featuring ASL rules sections as if they had been written by St. Paul, Kipling, Marx, Derrida, Sartre, and others.  Rest assured, though, that most of the Mannual is closer to the level of fart jokes than Derrida jokes.

Much of the material would be entertaining even to new ASLers today, such as the faux scenario Gojira!!!, which pits Godzilla against the Japanese Army (supposedly some people have actually played this!).  Other material would be comprehensible mostly for someone familiar with the ASL as it was in the 1990s, such as references to the complex and detailed nature of Kinetic Energy products, and many references are in-jokes about specific ASL personalities, including Brian Youse, Terry Treadway, Steve Pleva, Carl Fago, and many others.   The only thing worse than being mentioned in the Mannual was not being mentioned in the Mannual.

There was never an ASL Mannual '99, because the creators of the original were all brought before a firing squad and relieved of our misery.

 

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Title:  Baraque de Fraiture:  The Battle for Parker's Crossroads
Publisher/Date:   Front Line Productions (1996) Product Type: Historical module
Contents:  22" x 34" historical map, 9 scenarios, 10 page historical overview and designers notes
Country of Origin:  United States
Commentary:  Baraque de Fraiture (BdF) is a historical module featuring combat during the Battle of the Bulge between the spearheads of the 2nd SS Panzer Division and Kampfgruppe Schumann racing towards the Meuse and a scratch force of American defenders that included remnants of the destroyed 106th Infantry Division (including the eponymous Major Arthur C. Parker III), elements of Task Forces Kane and Richardson from the 3rd Armored Division, and elements of the 325th Glider Regiment of the 82nd Airborne Division. 

BdF was the creation of Nadir El Farra and Brian Abela, two southern California ASLers, and its physical quality is extremely impressive, from the attractive map to the beautiful scenario cards (every bit as nice as any "official" ASL scenario card).  At the time it was produced it had the best production values of any third party module, and its production values still hold up well today.

BdF had no campaign game, but included 9 scenarios, 2 of which used geomorphic mapboards instead of the included historical map.  The scenarios are a perfect mix (3/3/3) of small, medium, and large-sized actions.  One scenario is a Night scenario, several scenarios have OBA, many scenarios have Deep Snow, and many scenarios feature the super-scary M16 and M15A1 AA halftracks (sometimes even dug in!).  The scenarios have received a fair amount of play; particularly popular are BDF4 (Brief Breakfast) and BDF6 (The Gingerbread Men).  The two geomorphic map scenarios, BDF4 and BDF9 (Across the Aisne and into Freineux), were later reprinted as official scenarios in MMP's Out of the Attic. 

Unfortunately, Front Line Productions shut down after just one module.  However, their second project, a historical module featuring Edson's Ridge on Guadalcanal, was eventually published as an "official" ASL product, Operation Watchtower.  Still, the quality of Front Line's first module makes one wish that it had been the first of a series instead of a single child.

 

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Title:  Desert Rats
Publisher/Date:   Panzer Press (1999?) Product Type: Scenario Pack
Contents:  8 scenarios
Country of Origin:  United States
Commentary:  The Desert Rats scenario pack is one of the more obscure ASL titles.  It was originally published by Panzer Press, and may have been designed by Tom Slizewski, who wrote the Complete Guide to Wargames published by Panzer Press and is an ASLer.  Few ASLers have seen the original versions of the scenarios, but versions of them were reformatted and made available as downloadable PDF files.

The scenarios are all desert scenarios featuring German, Italian, British, Indian, French and New Zealand units.  It is one of the few sources for multiple scenarios with Italian troops. 

 

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Title:  Monster Pack #1/Monster Pack 2000
Publisher/Date:   War-Oboe Publications (Version 1.0, 1996; Version 1.1, 1997; Monster Pack 2000, 1999 ) Product Type: Scenario Pack
Contents:  Version 1.0:  9 scenarios, most designed for team play, play aids and charts; Version 1.1: as 1.0, plus errata; Monster Pack 2000:  as above, plus an additional monster scenario and a teaser scenario (apparently not playable).
Country of Origin:  United States
Commentary:  The Monster Pack is unique among ASL offerings, as it concentrates on "monster" ASL scenarios; i.e., unusually large ASL scenarios meant to be played by teams.  The centerpiece is a massive scenario representing one of the Normandy invasion beaches that requires 16 players.  The pack had its genesis in the early 1991 when a group of Colorado ASLers led by William Stevens decided to simulate a massive East Front action 50 years after it occurred (using magnified boards and miniatures).  Everybody had fun and decided to make it an annual occasion (El Alamein in 1992, Kursk in 1993, D-Day in 1994 and Berlin in 1995).   THe Monster Pack was based on these events, with a few odds and ends thrown in (see scenario list below).

These monster scenarios are probably more important as experiences than in winning or losing.  There is something just in the spectacle of seeing more than a dozen ASL players all playing the same scenario, just as it is more than impressive to see an entire Normandy invasion beach laid out on two long tables. 

Unfortunately, the innovativeness of the scenario pack is marred somewhat by the poor physical quality.  It is poorly edited and punctuated, and random words are capitalized throughout.  Much of the text is a Courier typewriter font (though, strangely, some of the text is in another font).  In some of the scenarios, historical accuracy is sacrified for "fun" (in the Kursk scenarios, for example, players may ignore rarity factors when purchasing their forces). 

The physical quality of the later edition, Monster Pack 2000, is even worse.  Although it cost more than the original, the scenarios are no longer printed on cardstock but rather on photocopy paper (except that, strangely, one or two random sheets ARE in fact printed on cardstock).  Moreover, while the original pack had one scenario per card, the photocopies are printed on both sides, but more or less randomly, so that some Gold Beach! pages, for example, appear on the backs of other scenario pages.  This is frustrating because some of the pages are not identified as to what scenario they go with (apparently the Berlin scenario).  The original pack had no counter artwork, but the Monster Pack 2000 uses strange counter artwork apparently derived from German World War II military symbology.  Since none of it will be familiar to most players, it aids counter identification not at all and might as well not have been included (since it also doesn't make them more attractive, either).  The enclosed "China Pack" teaser scenario does not appear to be playable, as it requires "China Pack overlays" which are not included.  Overall, the physical quality of Monster Pack 2000 is quite depressing.  No China Pack was ever published; the Monster Pack remains War-Oboe's only effort.

Some of the scenarios in the Monster Pack might be a fun way for an ASL club or group to spend a weekend; for individual ASLers, this pack is recommended only for completists.

Monster Pack Version 1.0 Scenarios
W-O 1001 Second Time Around The Second Battle of El Alamein, 1942.  4-6 players, 2-3 per side.  Each side will have a set of victory conditions that is partially random/partially chosen.  Scenario card suggests blowing the maps up to double size and playing with miniatures.
W-O 1002 The Big One (Four Parts)
    1002.1 The Men Who Would Be King of the Hill
    1002.2 The Aunt of all Tank Battles
    1002.3 A Peaceful Little Village
    1002.4 Into the Woods
Kursk, 1943.  8 players, 4 per side.  These are four linked scenarios, each designed to be played by members of a 4-player team.  In each scenario, each side has a number of DYO purchase points; in addition, the "Overall Commander" for each side has a strategic reserve and may purchase Air Support and OBA.
W-O 1003 Gold Beach! Normandy, 1944.  16 players, 8 per side.  This 24-map scenario may be the largest published ASL scenario.  Moreover, it is one that has actually been played (at least three times:  in Colorado, in Michigan, and in Great Britain).  Essentially, each player manages a 3-map sector of the invasion beach.  It will take at least four hours just to set up the maps.
W-O 1004 Gyokusai! Banzai! Saipan, 1944.  4 players, 2 per side.  The Japanese execute a truly massive banzai charge.
W-O 1005 The Meat Grinder (Turkey Knob) Iwo Jima, 1945.  4 players, 2 per side.  Uses desert boards to represent the volcanic terrain of Iwo.
W-O 1006 The Meat Grinder (Hill 382) Iwo Jima, 1945.  4 players, 2 per side.  Uses desert boards to represent the volcanic terrain of Iwo.
W-O 1007 Down and Out New Guinea, 1942.  2 players, 1 per side.  Not a monster scenario.
W-O 1008 The Sanananda Front New Guinea, 1942.  2 players, 1 per side.  Not a monster scenario.
W-O 1009 The Mainit River Bridge Leyte, 1944.  2 players, 1 per side.  Not a monster scenario.
Monster Pack 2000 additional scenarios
W-O 1010 Gotterdammerung (sic) Berlin, 1945.  8 players, 4 per side.  Each player attacks or defends a particular sector.  The German forces, oddly, are all identified as the 9th Army, which, of course, rather famously was never in Berlin (it was one of the forces Hitler thought would come to his rescue, but was caught in the Halbe pocket and destroyed).
China Pack Teaser #1 Battle for the Crossing Xiang River Crossing, China, 1934.  Not a monster scenario.  Probably not playable, because it requires "China Pack Overlays," which were never produced.

 

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Title:  Retro ASL/Retro
Publisher/Date:   Minden Games (Panzerschreck version, 1998-2000; 1st edition, 1999; 2nd edition, 2000 Product Type: Rules booklet
Contents:  1st edition, ?? page rulebook (including 6 scenarios); 2nd edition, 48 page rulebook (including 6 scenarios), two reference cards
Country of Origin:  United States
Commentary:  Retro ASL, designed by Gary Graber of Minden Games of Arizona, is an alternative, ostensibly simpler way to play ASL.  It was originally published in the first four issues (#1, Summer 1998; #2, Spring 1999; #3, Fall 1999; #4, Summer 2000) of Minden Games' magazine Panzerschreck.  Subsequently it was published as a stand-alone booklet.

The idea behind Retro ASL, as explained by its designer, is "to provide occasional players with easy and straight-forward rules that will allow them to use the game system's components and system modules to experience the 'feel' and fun of ASL without having to implement hundreds of pages of rules."  The extent to which Retro ASL actually duplicates the "feel" of ASL is highly debatable, because aspects of the Retro ASL rules are radically different.  For example, Retro ASL eliminates morale checks (the Retro IFT will automatically break all units of a certain morale, or eliminate units already broken).  Retro ASL's armor rules eliminates the To Hit DRs; instead, there is only a To Kill number.  Retro ASL also introduces a major new concept to ASL:  "hesitation."  During the course of movement, units may "hesitate" (i.e., stop) if moving in the open and in range of an enemy unit. 

The Retro ASL rulebook also contains Design Your Own information and a half-dozen scenarios.  Only 17 pages of the rulebook cover the Retro ASL rules; the remainder consists of DYO charts and 6 scenarios.  The 2nd Edition of Retro ASL was published primarily as a result of the Copyright Wars.  Retitled simply Retro, to remove any references to ASL, it does add some optional rules, a section of "National Armor Listings," and some improved graphics. 

Retro ASL has a high rating on Boardgamegeek from players who have tried it, but most people who want a simpler ASL experience that captures its feel may be more happy with the various ASL Starter Kits.

Retro ASL Scenarios/Supplements

Retro ASL Scenario A, Panzerschreck #2 (Spring 1999).
Retro ASL Scenario B, Panzerschreck #3 (Fall 1999).
Retro ASL Scenario Z, Panzerschreck #8 (Summer 2002).
Retro ASL Campaign Games, Panzerschreck #11 (Winter 2003-2004).

 

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Title:  Soldiers of the Negus
Publisher/Date:   ELR (1994) Product Type: Scenario Pack
Contents:  4 page historical booklet, 2 rules pages (punched for a 3-ring binder), 8 scenarios, 1 unmounted countersheet; AFV cards
Country of Origin:  United States
Commentary:  Soldiers of the Negus, published by ELR (essentially Rick Thomas, Jim Berhalter, and Dirk Heinz, was one of the earliest ASL third party scenario packs.  It featured scenarios of a most exotic sort--from the Italo-Ethiopian War of 1935-1936.  It includes a sheet of unmounted counters featuring Ethiopian squads and Italian colonial troops. 

The greatest advantage this scenario pack has going for it is its colorfulness.  There are rules for the poorly armed Ethiopian Army (it even has some 2-3-7 squads), which can try to flip over the tiny Italian tankettes, as well as rules for terrain features such as Candelabra trees and for Eritrean (Italian colonial) troops.   The scenarios are an interesting mix, with most of them somewhat on the large size.  Six out of the eight scenarios use desert terrain.

The original Soldiers of the Negus, which was printed only in very small quantities, is very hard to find.  However, it was reprinted several years later by Critical Hit with a sheet of die-cut counters.  Although the Critical Hit version ostensibly contains some errors, the mounted counters make it more desirable than the original version.

 

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Title:  Southern Cross Scenarios
Publisher/Date:   John Skillman (1997) Product Type: Tournament Scenario Set
Contents:  6 scenarios
Country of Origin:  United States
Commentary:  The Southern Cross scenarios were created by John Skillman for the Southern Cross ASL tournament, a tournament held only once in East Tennessee.  Skillman made them available upon request some time afterwards.  Some of the scenarios were revised slightly in 1999.

Today they can be freely downloaded from Desperation Morale, thanks to the kindness of John Skillman.

 

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Title:  Scenario File #1
Publisher/Date:   Stavka Archives (2008) Product Type: Scenario Pack
Contents:  6 scenarios, 1 set up aid, 1 copy of an official ASL overlay
Country of Origin:  Sweden
Commentary:    Released early in 2008 with little fanfare or marketing by Stavka Archives (about which little is known other than it appears to be Swedish ASLer Melvin Falk and perhaps one other person), Scenario File #1 is an unusual publication.  It is unusual in the sense that it appears to be rather derivative of official ASL products and scenarios.

While any person or persons can produce ASL compatible material, to use "official artwork" or to duplicate the "look and feel" of official products would violate copyright laws.  Despite this, there are third party publishers from time to time that do replicate the official artwork and "look and feel" of ASL scenario cards in their products.  This appears to happen more often overseas, where perhaps there is less fear of legal action.  Scenario File #1 is an example of this practice, essentially duplicating the layout and artwork of official ASL scenario cards.

However, this is where the similarities begin, not end.  In addition to the scenario cards, this product also includes a blatant photocopy of Overlay 6 from Action Pack #2.  And an observant ASLer soon discovered that the scenarios in Scenario File #1 bore eerie similarities to previously published scenarios.

To wit:

Stavka Scenario  Official Scenario Similarities
1 Blazing Borders A10 The Borders are Burning
  • Similar scenario title
  • Same date of action
  • Same location of action
  • Duplication of corner artwork of older scenario
  • Historical text is identical.
  • Similar boards are used (Boards 5 & 2 versus Boards 5, 2 and 10)
2 Spoils of War -- This scenario appears not to be derivative of an existing ASL scenario but rather a generic representation of some unspecified segment of the battle of Barvenkovo during the Soviet Spring 1942 Kharkov offensive
3 Storm from the North A17 The Penetration of Rostov

DASL3 Storming the Factory

  • Same date of action (A17)
  • Same location of action (DASL3, though A17 is also Rostov)
  • Historical text is identical (DASL3)
  • Orders of Battle are identical (DASL3)
  • Duplication of corner artwork of older scenario (DASL3)
4 With Burning Liquid DASL7 With Flame and Shell
  • Similar scenario title
  • Same date of action
  • Same location of action
  • Historical text is identical.
  • Orders of Battle are identical
5 Cherkassy Pocket DASL5 Little Stalingrad
  • Same date of action
  • Same location of action
  • Duplication of corner artwork of older scenario
  • Historical text is identical
  • Orders of Battle are identical
  • SSR similarity
6 On the Bound DASL9 Preparing the Way
  • Same date of action
  • Same location of action
  • Same historical text
  • Duplication of corner artwork of older scenario
  • Orders of Battle are identical

Most of the scenarios in Scenario File #1 are essentially old Streets of Fire scenarios converted to standard geomorphic mapboards, often with numerous additional SSRs added.  The result appears to be a collection of scenarios that are neither original nor necessarily even very playable (one scenario features 75 Soviet squads, for example).

 

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