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Unofficial ASL Products | |
| Sherry Enterprises (Schwerpunkt/Tampa ASL Group) | ||
| Periodicals | ||
| Periodicals II | ||
| Scenario Packs | ||
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| World of ASL Main Page | ||
| Producer Name: Sherry Enterprises (Schwerpunkt) (1996- ) | ||||
| Still Active?: Yes | ||||
| Commentary: Don't mess with
success. A familiar refrain, yet in the ASL world it applies to none
better than Sherry Enterprises, more familiarly known as Schwerpunkt, the
name of the ASL-related magazine it annually produces. The eponymous
Sherry is Evan Sherry, a Tampa-area ASLer who began running an ASL
tournament in the early 1990s. After several years, Sherry decided
to take advantage of the pool of players in central Florida and in 1996
used that talent to help him design and hone a group of scenarios that
were published as the first issue of Schwerpunkt. Intended for the
Florida ASL tournament (which it eventually outlasted), it actually
debuted a month earlier at ASLOK, the world's largest ASL tournament, held
every year in Cleveland, Ohio. From that point on, an annual
Schwerpunkt premiere at ASLOK became a much-anticipated tradition (broken
only in 2000, when Schwerpunkt released a spring issue as well).
From the first issue through the eleventh, the formula behind Schwerpunkt has rarely wavered. Each issue contains a set of 12 varied scenarios (most of them ostensibly tournament sized, but see below). Only in 2000, when the two issues of Schwerpunkt published that year were themed, featuring Medal of Honor holders and Victoria Cross holders respectively, did that formula vary. The look of Schwerpunkt has remained remarkably constant, changing only once, when the Copyright Wars of the late 1990s finally reached the doorstep of Schwerpunkt and Sherry switched the magazine to a style without counter art. Over the years, Schwerpunkt has threatened other products or a more frequent publication schedule, but until 2006, this never actually materialized. For example, a reprint of Volume I had a back-cover announcements of a new publication, Objectives, which would reformat Schwerpunkt scenarios for use with WWII miniatures. Volume 11, similarly, announced a Spring 2006 release of Volume 12 and an October 2006 release of Volume 13. However, the spring release never materialized. Schwerpunkt has never published a historical map or module, or a geomorphic map or even overlay. It has never published die-cut counters or play aids or Red Barricades or Platoon Leader style campaign games. It has never even published a scenario designed for a DASL map or a historical map. It was only in 2006 that Schwerpunkt released anything other than its annual issue, when it released its first scenario pack, called Rally Point. So its range of activities has been quite limited. Within its narrow realm, however, it has shined. At the heart of Schwerpunkt is Evan Sherry, a dynamo of an ASL designer who has designed almost half of the 132 Schwerpunkt scenarios published to date (Volume 11). However, the key to Sherry's success is that Schwerpunkt has not been a one man show. He has been blessed with a coterie of talented and dedicated scenario designers and playtesters (see scenario designer list in Schwerpunkt section). Over the years, some have faded away while others have joined, but important throughout have been Michael Faulkner and Brian Williams. Faulkner eventually moved from Florida to Ohio, but this just helped him develop a new set of playtesting minions for Schwerpunkt. More than anything else, it is a firm dedication to playtesting that has made Schwerpunkt successful--and very worthy of emulation in this regard. The impact of Schwerpunkt on the ASL world has been considerable, particularly through the development of a Schwerpunkt style. Schwerpunkt was really only the second third party publisher to develop a truly distinct identity for its scenarios (the other is Kinetic Energy). When the first volume of Schwerpunkt debuted in 1996, one purchaser remarked that its scenarios were, "Short, small--some are shockingly so." At first, Schwerpunkt just had a reputation for smallish scenarios, but as the years went by, it became more obvious that size was not the key element of Schwerpunkt scenarios--the key element was time. Schwerpunkt scenarios are deliberately truncated in the number of turns compared to older scenarios. The longest Schwerpunkt scenario--and it is truly an aberration--is 9 turns long. But a 7.5 turn Schwerpunkt scenario is actually very long. The average Schwerpunkt scenario is just under 6 turns in length. This truncation means several things. It means, first of all, that certain types of scenarios will just never see print in Schwerpunkt--especially large map scenarios in which players actually deploy and maneuver before really coming to grip. The typical Schwerpunkt scenario starts with opposing forces already arrayed against each other, or quickly about to be so. But more importantly, the truncation of scenario length means that the typical Schwerpunkt scenario must be played aggressively and quickly by the attacker, or he will simply run out of time. Many Schwerpunkt scenarios have limited numbers of approach routes for the attacker; anything too long and the attacker will not have time to press home his attack. Attackers will rarely have the advantage of being able to recover from a strategic mistake, and sometimes may not have the ability to recover from a tactical mistake. Inexperienced players would be much better off playing the defender in Schwerpunkt scenarios, until they can develop an effective aggressive playing style. The so-called Schwerpunkt style of scenario has become quite influential. Because Schwerpunkt scenarios typically take less time to play, they are played more often, at tournament environments and elsewhere. For more than most other third party publishers, Schwerpunkt scenarios are played, even though none have ever become official scenaros. This in turn has influenced other scenario designers, even those who have never submitted a scenario to Schwerpunkt. Schwerpunkt helped cause a trend towards smaller, faster-playing ASL scenarios that is obvious throughout the ASL world today. An analysis of Schwerpunkt scenarios, though, reveals that its scenarios themselves have evolved over the years. In particular, Schwerpunkt scenarios are growing in size. The initial issue of Schwerpunkt featured very small, very short scenarios. The next couple of issues showed considerable variability. However, after that, Schwerpunkt has displayed a demonstrable evolution towards scenarios with greater numbers of squads and AFVs. The Schwerpunkt "style" has remain consistent because the scenario length has remained relatively steady, but the size of the forces in those Schwerpunkt scenarios has grown (Volume 11 shows a significant drop-off in the number of AFVs per scenario, but this is due to an unusually high number of PTO scenarios with no vehicles at all; the remaining scenarios are consistent with the trend).
The average number of squads per scenario in the first three volumes of Schwerpunkt was just shy of 18; the average in the most recent three volumes is 22.5. The average number of AFVs per scenario in the first three volumes of Schwerpunkt was 6.7; in the most recent three, it has grown to 8.5 (the number of Guns has basically remained steady throughout). If this trend continues, Schwerpunkt scenarios may be played less at tournament settings simply because many of the scenarios will have grown too large. For now, though, Schwerpunkt scenarios are played, and played often. Evan Sherry boasted in Volume 11 that since the first issue, there had been over 3,400 recorded playings of Schwerpunkt scenarios on ROAR, the on-line database of ASL scenario play results. At the time, this probably would have amounted to close to 8% of all of the playings recorded to ROAR--pretty significant for a third party publisher. In its decade of existence so far, Schwerpunkt has produced a number of truly classic scenarios. |
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Periodicals 1: Schwerpunkt Issues #s 1-13
Click here for Schwerpunkt Issues #14+
| Title: Schwerpunkt | |||||||||||||||||||||||||||
| Publisher/Date: Sherry Enterprises (1996- ) | Product Type: Magazine (published annually) | ||||||||||||||||||||||||||
| Contents: Magazine, inserted scenarios on cardstock | |||||||||||||||||||||||||||
| Commentary: Because to date
Sherry Enterprises and Schwerpunkt have been essentially synonymous, much
information about Schwerpunkt is contained in the
producer commentary above.
Schwerpunkt debuted at the ASLOK ASL tournament in 1996 and a new issue has appeared at that tournament each year since (in 2000, there were two issues, with one also appearing in the spring). Each issue of Schwerpunkt is essentially the same: a short magazine consisting largely of designers' and players' notes for each scenario, and one or two articles, and 12 scenarios on 6 cardstock inserts. The magazine gradually changed to a glossy cover, then glossy interior pages, and finally glossy scenario cards as well. It has always been solely black and white. The scenario cards originally resembled official ASL scenario cards closely. By 2000, however, the Copyright Wars had reached Schwerpunkt and its 2001 issue (and all subsequent issues) debuted a scenario card style devoid of counter art (squads are designated merely as 4-4-7, while AFVs are identified solely by name). For some reason, Schwerpunkt has not gone the route of other third party publishers (including Critical Hit, Heat of Battle, Lone Canuck, Fanatic Enterprises, and others) and developed alternative artwork. Because of this, the scenario cards now look a little primitive. Moreover, AFVs specified on scenario cards are frequently difficult to locate, because the scenario cards provide no additional information such as movement points, gun size, and so forth (they do sometimes provide MG values if there is more than one variation). In the future, it would be nice if Schwerpunkt either obtained its own counter artwork or at the very least included more information on the vehicle counter representations (strangely, Schwerpunkt does provide gun size for Guns, but not for AFVs). Schwerpunkt scenarios tend to be very straightforward, using only geomorphic mapboards (including ASL Starter Kit maps but not DASL maps). SSRs are usually few, and tend not to be chromey (Volumes 5 and 6, featuring Medal of Honor and Victoria Cross recipients, are notable exceptions). Similarly, SSRs that provide variable reinforcements, purchasable units or reinforcements, fortification points, or similar innovations will not be found. Exotic situations are also quite rare, though not nonexistent. About half of all Schwerpunkt scenarios are designed by Evan Sherry (they typically are the first scenarios in every issue); the remainder by a cadre of Schwerpunkt designers (particularly Michael Faulkner and Brian Williams). Many issues of Schwerpunkt have gone through more than one printing. Volume 1, for example, debuted at ASLOK, where players found several pieces of errata. Later copies of that volume included updated scenario cards. In particular, Volumes 1-6 were reprinted after 2000 with revised scenario cards that replaced the old, copyright-violating artwork, creating two different-looking versions of these scenarios. Schwerpunkt is a magazine without flashy production values, but possessing a considerable amount of quality. For sheer gaming pleasure, there may be no better dollar value than the issues of Schwerpunkt. Every ASL player should try Schwerpunkt. Issues
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| Title: Rally Point, Volume 1: Axis Minors Special Study | |||||
| Publisher/Date: Sherry Enterprises (2006) | Product Type: Scenario Pack | ||||
| Contents: 10 scenarios, one page of scenario notes | |||||
| Country of Origin: United States | |||||
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Commentary: After more than a decade of doing nothing but producing an annual issue of Schwerpunkt, Evan Sherry and his Schwerpunkt crew finally broadened their scope to tackle something new, although a scenario pack is not really much of a stretch for them. Rally Point is basically an issue of Schwerpunkt, minus the articles. However, for devotees of Schwerpunkt scenarios--and there are a great many of them--the release of Rally Point in October 2006, at the same time as the release of Schwerpunkt #12, was an exciting event, as it almost doubled the number of Schwerpunkt scenarios annually released. The genesis of the first issue of Rally Point can be traced back to the scenarios in Armies of Oblivion. That module, which finally provided vehicles for the Axis Minors, was quite well done, but almost all of the scenarios included in it were very large--too large for tournament play. Ironically, at the same time it was finally possible to play Axis Minor scenarios, most of the available scenarios were too large to conveniently play in most ASL playing situations. Several third party publishers released Axis Minor scenario packs, but many of those scenarios, too, were very large. Brian Williams and Evan Sherry realized that there was a real need for playable tournament-sized actions featuring Axis Minor forces, and this was the impetus for Rally Point. That there really had been such a need became clear at ASLOK 2006, when Rally Point scenarios were probably more played than any other new release appearing at ASLOK that year. Of the 10 scenarios, most are small or medium-sized; a couple are large, but none are very large. Most are easily playable in a tournament setting. Many of the scenarios take place in Budapest 1945 (Sherry relied heavily on Krisztián Ungváry's book on the siege of Budapest). The scenarios include 2 Hungarian vs. Romanian actions, 3 Soviet vs. Hungarian actions (one of them featuring the "Europa Flying Squad Battalion"), one Soviet vs. Romanian action, one Soviet/Romanian vs. German action, one German/Romanian vs. Soviet action, and one German/Slovak vs. Soviet partisan action. One of the scenarios, RPT8 (Well Taught), uses Map w from ASL Starter Kit 1. Most of the scenarios look promising; if there is a weakness, it is the same one that afflicts most ASLers wishing to design scenarios using the Axis Minors, and that is the lack of readily accessible English-language source materials. Schwerpunkt handily includes at least one scenario design source on each of its scenario cards, and every one of the sources in Rally Point 1 are among the well-known handful of such sources. This lack of sources has several detrimental effects, one of which is a greater likelihood of scenario duplication. Thus one of the scenarios in Rally Point, RPT10 (Slovak Salvation), designed by Pete Shelling, is the exact same scenario situation as RBF33 (Brought Low in Lojev), from Heat of Battle's Recon by Fire #3, designed by Steve Swann. The scenarios themselves are quite different in conception (the Rally Point version looks much better), but the duplication occurred because there are only two books currently in print on the Slovak armed forces in World War II and one can only derive a limited number of scenario situations from them. There is no easy solution to this problem. In any case, the first Rally Point seems to be a success in terms of quality, and if more Rally Points appear as promised, ASLers will no doubt be pleased. 2009 Update: Two and a half years after its release, the following scenarios appear to be among the most popular and balanced: RPT3 (Városmajor Grange), RPT4 (Transylvania 6-5000), and RPT9 (Shelling the Sivash). |
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| Title: Rally Point, Volume 2: A Starter Kit Special Study | |||||
| Publisher/Date: Sherry Enterprises (2007) | Product Type: Scenario Pack | ||||
| Contents: 10 scenarios, one page of scenario notes | |||||
| Country of Origin: United States | |||||
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Commentary: The second iteration of Rally Point, Schwerpunkt's collection of themed scenario packs, has a rather unusual theme. Rather than depicting scenarios related to a particular unit or conflict, the unifying "theme" here is the Advanced Squad Leader Starter Kit. The 10 included scenarios are designed to be played using either the ASLSK rules or the full ASL rules; the pack claims that the scenarios have been "fully playtested with consideration for both rules systems." Moreover, all of the scenarios in the pack can be played using maps and unit counters found within the three ASL Starter Kits. A player who has all three Starter Kits can purchase this product and immediately have 10 scenarios they can play without needing any other components. SSRs in italics apply only when the full ASL rules are used; other SSRs apply to both rules systems. Given that some ASL players are hostile to the ASL Starter Kits, which they tend to view as "not real ASL" or as competition to ASL that distracts MMP from the production of ASL products, and given that newbie ASLSK players are not likely to be familiar with third party publishers such as Schwerpunkt, it will be interesting to see how successful Rally Point #2 is in "fusing" the ASLSK and ASL audiences. It certainly is a worthwhile effort, though, particularly if it will help lure ASLSK players into trying full ASL. Because only a few nationalities are represented in the ASL Starter Kits, and even then only with a partial counter mix, and because all the scenarios must draw from a pool of only seven maps, there is a built-in limit in terms of the variety able to be offered. One of the scenarios is playable only with the rules (but not necessarily only the components) of ASLSK1, while two more can be played with the rules of ASLSK2. All other scenarios have vehicles and so require knowledge of the full ASLSK3 rules. The scenario actions include U.S. vs. German (3 scenarios), Soviet vs. German (4 scenarios), and British vs. Germans (3 scenarios). Half are small or medium-sized (mostly small), while the other half are large. One scenario, RPT11 (Butchers and Bakers) introduces AP Mines. One particularly large scenario, RPT16 (Miracle at Sinagoga), strains the limits of the countermix, forcing Starter Kit player to use an American FT and some Soviet tanks to help complete the British OB. Scenarios that look as if they might be interesting include the aforementioned RPT16, as well as RPT20 (The Trouble with Tigers) and RPT19 (Mercury Rising), an all-infantry Crete 1941 scenario. After a year of playings, the latter looks pretty balanced.
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| Title: Rally Point, Volume 3: Relics from the Schwerpunkt Archives | |||||
| Publisher/Date: Sherry Enterprises (2008) | Product Type: Scenario Pack | ||||
| Contents: 10 scenarios, one page of scenario notes | |||||
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Commentary: Originally, the third Rally Point scenario pack was going to be on a quite different subject, but playtesting on that project took far longer than expected. Rather than not release a new Rally Point at ASLOK 2008, Schwerpunkt decided to, as Evan Sherry put it, "search the archives for some of our older, unconventional scenarios that we had previously playtested, but that had not made it into the pages of Schwerpunkt." The Schwerpunkt guys dusted them off, finished their playtesting, and printed them. Thus Rally Point 3 is, in a strange way, a scenario pack of factory seconds from Schwerpunkt. Rally Points usually have a theme, but for the above reasons, that is not true for this pack. The 10 scenarios include actions involving Soviets vs. Gemans (Bessarabia 1944, USSR 1944, Germany 1945), Canadians vs. Germans (Italy 1944, Normandy 1944 [2]), British vs. Germans (Germany 1944), Americans vs. Germans (Germany 1945), American USMC vs. Japanese (Kwajalein 1944), and Poles vs. Germans (East Prussia 1939). In contrast to the scenarios released in the issue of Schwerpunkt that appeared at the same time, the scenarios in Rally Point 3 (RP3) tend to be much smaller. Only 2 scenarios are large; 3 more are medium-sized, while 5 are small (in some cases, quite small). Most of the scenarios use the standard 1-52 geomorphic mapboard set, but RPT29 (The Sound of Hoofbeats) uses ASLSK map v, while RPT30 (Knocking on the Front Door) uses AP4 maps 53 and 54 (apparently this was not one of the old, dusted off scenarios). Despite Sherry's statement that the scenarios are unconventional, most are not all that odd. Some certainly would be considered unconventional, though. One scenario that does have an interesting SSR is RPT27 (Sycamore and Succotash), which takes place on Kwajalein Atoll. The SSR represents a massive Japanese torpedo munitions dump that will explode (equally massively) at some point during the scenario. RPT21 (Gotterdammerung!) has very unusual VC: the Germans essentially destroy all of their AFVs (some in certain hexes) and exit 2 vehicular crews off the board. The novelty aspect of this scenario might prove attractive. RPT23 (The Bavent Recce) has the Canadians (who are on a patrol) gaining VP for revealing enemy HIP units and entering certain hexes. In early playing the scenario that seems the most popular is RPT25 (Cornwalls' Rum Ration), which is a tourney-sized contest between small British and German combined arms forces. RP3 may not end up being as popular as its predecessors, but it doesn't seem to be a bad pack, all things considered. The plethora of fast-playing scenarios is a definite plus, as many of the releases of 2008 had a number of large scenarios in them.
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| Title: Rally Point, Volume 4: Ruins of the Reich | |||||||
| Publisher/Date: Sherry Enterprises (2009) | Product Type: Scenario Pack | ||||||
| Contents: 10 scenarios, one page of scenario notes | |||||||
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Commentary: Released with little fanfare at ASLOK 2009 was the fourth in Schwerpunkt's Rally Point series of themed scenario packs, Ruins of the Reich. The pack is so-named because its uniting theme is that all the scenarios in the pack are set in the very last days of World War II in Europe--they are all set in May 1945. All of the scenarios in the pack were designed by guest journeyman designer Mark Pitcavage, who coincidentally is the maintainer of this Web site and the author of this descriptive commentary, so caveat lector. The last days of the war is an interesting subject for a scenario pack, because events were so chaotic in those final hours that a lot of unusual situations developed. Former friends were sometimes now foes, while all sorts of old or captured weapons were brought out of the cupboards by the Germans in their desperate attempt to slow the Allied onslaught. Desperation is indeed a subtext for the scenarios in this pack, as even the Axis attacks in the pack are often attempts to escape capture or decimation by the Soviets or other Allied forces. The pack includes a mixture of East Front, West Front, and Mediterranean Front scenarios, though it should be noted that the Axis were so squeezed by May 1945 that the Allies were really not all that far apart from each other; the "East Front" was very far west, the "West Front" very far east, and the "Mediterranean Front" very far north. Actions include two scenarios set in the vicinity of Trieste, Italy (one featuring Yugoslavs vs. Germans; the other featuring Yugoslavs vs. Germans, Italians, and Croatians); two scenarios set in the Austrian Alps (one featuring Americans vs. Germans; the other featuring Americans, French, and Germans against the Waffen SS); five scenarios set in Czechoslovakia or just across its borders (one featuring Soviets vs. Germans; two featuring Americans vs. Germans; and two taking place during the Prague Uprising, one of which is Czech partisans vs. Waffen SS and the other of which is Czech partisans, the Russian Army of Liberation, and the Soviets against the Waffen SS); and one set in the Halbe Pocket outside of Berlin (featuring Soviets vs. Germans). The scenarios all have a fair number of SSRs; though none are particularly complicated, it is definitely a departure from the typically SSR-light regular Schwerpunkt scenarios. However, no scenarios feature OBA, Night Rules, or Air Support. One scenario, RPT31 (Able Was I Ere I Saw Elba), uses ASLSK board z. In terms of size, about half of the scenarios are large, while the remaining ones are small or medium-sized. Several of the scenarios feature "rainbow OBs," in that the mix of nationalities and/or SW require players to use a number of different colored counters. Some ASLers will find this irritating, though others may appreciate the realism. Scenarios designed by this designer tend to have a fair number of "flavor" or "chrome" SSRs, and this pack is not an exception. So, for example, in RPT36 (The Kings are Dead), there is an SSR that states that broken German units that start the Rally Phase in a building location without a friendly leader present have a small chance to be casualty-reduced. This represents the German civilians who took the child-soldiers (kindersoldaten) of the last days of the Third Reich, provided them with civilian clothing, and helped them desert during the fighting. The presence of these SSRs tend to give some of these scenarios a "feel" different from that of a stereotypical Schwerpunkt scenario. Some ASLers like such flavor SSRs, because it gives them more of a sense of fighting in a non-generic action, while other ASLers would simply prefer that such SSRs not clutter up the scenario cards. It is basically a matter of taste. Though only time will tell as to how many of the scenarios are well-balanced, or will be considered by the ASL audience to be fun to play, certainly several of the scenarios are worth remarking on. One interesting scenario is RPT31 (Able Was I Ere I Saw Elba), which actually contains rules for both two-player and three-player play (and both cooperative and competitive versions of the three-player option). This makes it one of only three published scenarios (all third party) that are specifically designed with three-player rules. It is a fairly meaty scenario that would be good for three ASL friends on a weekend day, or a long evening. RPT36 (The Kings are Dead) is interesting for several reasons. The Germans get some King Tigers to play with, while the Soviets must choose (pre-game) the order and entry locations of three reinforcement groups. Also present in this scenario (and to a lesser degree in one other scenario in the pack) is the concept of Gas Points. The Germans in the Halbe Pocket were down to their last few gallons of gas, and many AFVs simply ran out of fuel during the fighting. This scenario allows the Germans to "gas up" their vehicles before the scenario, choosing how many Gas Points are put in each AFV. When a vehicle runs out of Gas Points (expended during movement), it becomes immobilized. Between the Gas Points and the Soviet reinforcement options, this scenario has a considerable degree of Fog of War. Perhaps the most unusual scenario situation in the pack is that of RPT4 (Last Stand of the Besotten Jenny), which actually features a group of Americans (a tank crew and some African-American soldiers), re-armed French prisoners, and German former guards holed up in a castle trying to hold off angry Waffen SS troopers until the American "cavalry" can come and rescue them. It is a pairing of combatants that has never been seen before in ASL. The fighting is an interesting tactical situation, as the SS must choose how to divide their forces between the two "fronts." One other interesting tactical situation is worth mentioning; the situation in RPT35 (Sword of Damocles), which is a late-war Soviet-German combined arms city-fight that will appeal to "traditionalist" ASLers who like the down-and-dirty East Front actions. In this scenario, the Soviets are immediately confronted with an opposed bridge crossing situation. There are three bridges, at least one of which they must get across. However, they have plenty of toys to help them get across, including (unusually for the Soviets) a good amount of Smoke. Once across, they must exit 20VP off of one part of the map and 20 more VP across another part (which means the Germans can concentrate on defending one area, if they want to). The Germans have a mixed force of defenders ranging from elite to conscript, along with some pesky panzerfaust-wielding tank hunting units, and some toys of their own, including an 88mm AT gun. The scenarios in this pack are likely to appeal most to ASLers who are looking for scenario situations a bit different than standard ASL fare, but not something truly exotic or "way out there."
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