Critical Hit (1998)
Country of Origin:
8-12 page newsletters, occasional teaser scenario
Critical Hit released three editions of Critical Hit On-Line in 1998, primarily to help publicize recent game releases. The newsletters were originally downloadable in PDF format (at http://www.criticalhit.com/chonline.pdf, http://www.criticalhit.com/chonlin2.pdf, and http://www.criticalhit.com/CHOnlin3.pdf). They are no longer available there but may possibly be findable elsewhere on the Internet.
Issue 1, 18 pages long, featured a lengthy articles on desert tactics by Robert Modarelli (which appeared in the Tanks Special Edition), erratacized color versions of scenarios CH81 (Hard Cactus) and CH83 (Jungles of Stone), Axis and Allied To Hit/To Kill North Africa Play Aids, promotional materials about various products, and an SASL Mission (“Knight’s Cross”), using the Dzerhezinsky Tractor Works map (which appeared in the Stalingrad Special Edition).
Issue 2, 12 pages long, featured Gona #7 (Repulsed on the Beach), a seaborne assault scenario for Those Ragged Bloody Heroes designed by Steve Swann; Alamein #7 (Aussies after Dark), a scenario for Ruweisat Ridge designed by Dan Dolan; an article translating U.S. Rangers into ASL terms by Steve Swann, and CH#4a (Dog Green), a seaborne assault Normandy scenario by Dan Dolan. All scenarios are in color.
Issue 3, 12 pages long, featured an AAR of a Scotland the Brave I scenario, StB#9 (Orders for the Major), as well as the scenario itself, in color; two short articles on Tiger tanks as well as a scenario featuring them, CH67.1 (New Kid on the Block), designed by Rory Millard; and news about recent products.