Critical Hit (1995)
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60-page magazine, including 15 scenarios as pages of the magazine.
General information on Critical Hit Magazine can be found here.
Critical Hit Magazine Issue #3. 60 pages (including 15 scenarios). Critical Hit’s third issue was the meatiest yet, expanding in size once more. Noteworthy articles include a Scenario Replay by Eddie Zeman and Francis Hardiman of a God Save The King scenario (Block by Bloody Block), two SASL missions (“Secrets” and “Destiny Riders”), a Platoon Leader campaign game (Arakian Rose, a 1945 Burma campaign with just 4 CG dates), and a ten year retrospective of the ASLOK tournament’s first decade of existence by Mark Nixon, which is an interesting insight into the early days of ASL.
As is usual for the magazine, the scenarios are a mix of actions from different places and times. These include the Netherlands 1944 (Poles vs. Germans); Burma 1944 (Americans vs. Japanese); Malaya 1942 (Australians vs. Japanese); France 1944 (Americans vs. Germans ); Manchuria 1945 (Soviets vs. Japanese); Italy 1944 (Americans vs. Germans); Palestine 1948 (Israelis vs. Egyptians); Soviet Union 1941 (Soviets vs. Germans); Philippines 1944 (Americans vs. Japanese); Korea 1950 (Americans vs. North Koreans); Ethiopia 1936 (Ethiopians vs. Italians); Peleliu 1944 (Americans vs. Japanese); Tunisia 1942 (Free French vs. Italians); and Finland 1940 (Soviets vs. Finns).
CH29 (Gift Wrapped) is a DASL scenario.
The scenarios in Issue #3 are chock full of goodies, with several genuine classics, including CH26 (Close Order Dreil), CH28 (Children of the Kunai), and CH34 (The Lighthouse), designed by Michael Telson, the Paddington Bears, and Steven Swann, respectively. Other worthy scenarios include CH30 (Kravchenko’s 6th Guards Tank Army), CH33 (At the Point), and CH40 (Nordic Twilight). Many of the scenarios in Issue #3 are from the Australian “Paddington Bears” ASL club, which for several years had a relationship with Critical Hit that allowed their excellent scenarios to reach a wider audience. This issue is one of the better Critical Hit issues.
Note: In 2008-2009, CH reprinted content from several older issues of the magazine as “Retro Issues.” However, the content does not always entirely duplicate that of the originals. See Retro Issue section for details. The “Retro” version includes the scenarios on cardstock (though the original scenario pages are still there); the scenarios also ostensibly incorporate any errata.