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Home > Products > Doomed Battalions

01.1998 Doomed Battalions

Alternative Titles/Edition History:
1st Edition, 1998; 2nd Edition, 1999; 3rd Edition, 2010; 4th Edition, 2024

Publisher/Date:
Avalon Hill (1st Edition, 1998); Multi-Man Publishing (2nd Edition, 1999; 3rd Edition, 2010; 4th Edition, 2024)

Product Type:
Core Module

Country of Origin:
U.S.A.

Contents:
1st & 2nd Edition:  3 8" x 22" mounted geoboards (9, 44-45); three countersheets; 8 scenarios; 3 sheets of terrain overlays; Chapter H (Allied Minor); revised ASL Rulebook pages (for 1st Edition rulebooks).

3rd Edition: 5 8" x 22" unmounted geoboards (9, 11, 33, 44, 45); 3 1/2 countersheets; 24 scenarios; 3 sheets of terrain overlays; Chapter H (Allied Minor, corrected and revised from earlier editions).

4th Edition:  5 8" x 22" unmounted geoboards (9, 11, 33, 44, 45), 4 sheets of die-cut counters (2 sheets with 280 1/2" counters each and 2 sheets with 176 5/8" counters each, for a total of 912 counters), 32 scenarios, 3 sheets of terrain overlays, 13 pages Chapter A rules, 6 pages Chapter B rules, 16 pages Chapter H rules, National Capabilities chapter divider , Terrain Effects Chart chapter divider.

Commentary:

With Doomed Battalions, the much looked for Allied Minor guns and vehicles finally made their appearance (ending the cries of “We want Dutch trucks!”).  This is a fairly meaty module compared to some of its predecessors, with a full complement of components.  The new ASL Rulebook pages provided significant errata (primarily for human waves) and added new terrain types (such as narrow streets); these rules would shortly be incorporated into the 2nd edition ASL Rulebook.

The real significance of Doomed Battalions is that it was printed at all; it was one of the very last games ever produced by Avalon Hill (along with Bitter Woods, a non-ASL Battle of the Bulge game designed by Randy Heller), and MMP, which was producing ASL products for Avalon Hill at the time, had to rush it to get it out the door (in a very small print run) before Avalon Hill closed its doors forever.  The resulting product was full of errata because it was hurried to completion.  However, ASL got a new lease on life after MMP arranged a licensing deal with Hasbro, and one of their first decisions was to reprint Doomed Battalions, both to fix its problems and to allow it to reach a wider audience.   Note that this “2nd Edition” of Doomed Battalions is different from all other MMP “2nd Edition” ASL core modules in that the font size in the rules pages was not increased.

The 2nd Edition Doomed Battalions is now sold out (and pricy on the secondary market), but MMP announced a new edition in the near future.  This 3rd Edition will include cardstock mapboards and all of The Last Hurrah.

Overlays included:  X19, X20, X21, X22, X23, X24, OW1, RR1-RR14.

Update February 2010 (Third Edition comments):  After some time of being out of print, Doomed Battalions once more appears, in a revised and enlarged edition (incorporating the contents of The Last Hurrah, as well as additional scenarios), though still sporting what has to be the ugliest game box in the ASL world.

The 3rd Edition contains 24 scenarios:  all of the scenarios from the original Doomed Battalions, all of the scenarios from the Last Hurrah, and reprints of 8 scenarios from the ASL Annual and the ASL Journal.  Many of the scenarios have been updated or revised to reflect errata or changes for better balance or gameplay.  The scenarios with changes include:  43 (Into the Fray), 44 (The Gauntlet), 45 (Revenge at Kastelli), 46 (Birds of Prey), 47 (Rude Awakening), 48 (Toujours L’Audace), 49 (Piercing the Peel),  50 (Age-Old Foes), 83 (An Uncommon Occurrence), 84 (Round One), 85 (No Way Out), 87 (Good Night, Sweet Prince), 88 (Art Nouveau), 90 (Pride and Joy), 137 (Italian Brothers; formerly A72), 138 (Rattle of Sabres; formerly A46), 139 (The Weigh In; formerly J25), 140 (Round Two; formerly J26), 141 (Action at Balberkamp; formerly A63), 142 (On the Road to Andalsnes; formerly A31), 143 (Grebbe End; formerly J42), and 144 (The Professionals; formerly A28).

The 3rd Edition maps also include the 2 maps that originally appeared in The Last Hurrah.  As are all official ASL maps nowadays, these 5 maps are printed on thin cardstock instead of being printed on thin paper and mounted on cardboard.  They also have completely new, computer-derived graphics.   While these lack the flair that some of the original hand-painted maps sometimes (repeat, sometimes) had, overall the graphics are crisper and better than the original graphics, although the orchards look like squished bugs.

The counters are also newly done.  Although the graphics are crisp, the most important thing about them is that the die-cutting is much improved over the horrific die-cutting that the 2nd Edition Doomed Battalions had.

Many people will ask whether the 3rd Edition of Doomed Battalions is worth getting if one already has an earlier edition and The Last Hurrah.  For the budget-minded, the answer is no; one can easily get by without getting the 3rd Edition.  For others, the answer may be yes, it is worth getting, as the counters and Chapter H pages are nicer and incorporate errata, and almost all of the scenarios have been changed as well.

Fourth Edition Comments:  In 2024, a full 14 years after the previous edition, MMP finally came out with a new addition of Doomed Battalions.  As it has with other recently-revamped core modules, MMP increased the size of this product, though not by much.  It contains all of the contents of the 3rd Edition, with updated rules pages, more scenarios, and more counters. Unlike some other revamped core modules (Rising Sun, Croix de Guerre, and Hollow Legions), though, the new edition of Doomed Battalions includes no added “goodies” such as an included HASL.  As a result, there is less reason why veteran ASLers might want to purchase this new edition of Doomed Battalions.

The additional counters for this edition of Doomed Battalions are primarily more Polish counters.  These are 4-5-8 and 4-5-7 squad counters (and their respective half-squads), and 2-2-8 infantry crews, all marked with a red Polish eagle. The squads have assault fire (which was previously in the rules for Polish elite and 1st-line squads, but not marked on the counters), and do not have a lowered back-side morale. Not much explanation is given in the footnotes for these new unit types. They are mostly there to provide extra counters for counter storage systems.  The 1/2″ counters also include 16 Soviet assault engineer squads and half-squads, which are actually replacement counters for flawed counters published in Twilight of the Reich (it’s odd that they did not bother to include any Allied Minor assault engineer units while they were at it), and 32 Waffen SS 4-6-8 squads and half-squads. The 5/8″ counters also include 3 Axis Minor replacement counters for FT-17c(f) counters “for Axis Minor Vehicle Note 30.”

An addition that would have been nice, but does not appear here, would be new counters (perhaps two-toned) to represent “Allied Poles” who fought under the command of the French, the British, and the Soviets in a myriad of campaigns and actions from 1940-1945. That would have been a very interesting addition to the system, but apparently it will have to wait until the 5th Edition of Doomed Battalions.

The added scenarios are previously-published Allied Minor scenarios from Avalon Hill and MMP. In addition, some of the other scenarios have been altered from their original versions to reflect added rules errata or balance errata.  These changes can probably also be found on the MMP website.

Obviously, this is a core module, so every ASLer should get it, if for no other reason than the boards and overlays.  By its very nature, beginning ASLers may not make Doomed Battalions one of their earliest purchases, simply because there are fewer scenarios involving these forces than almost all other nationalities.  The Poles fought (in Poland) for only a month, the Norwegians for two months, the Belgians for 18 days, the Dutch for 4, and the Danes essentially not at all.  Only the Greeks hung on for as much as 6 months.  Consequently there are far fewer actions for scenario designers to draw from–and far fewer research works (esp. in English) from which they can draw them. In contrast, the Axis Minors all fought for the majority of the war.

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Tagged: Chapter H Pages, Official Geoboards, Official Overlays, Official Rules Pages

Comments

  1. Michael says

    August 17, 2015 at 10:29 pm

    So can anyone say what pages chapter H minors includes?

    Reply
  2. Mark says

    August 17, 2015 at 11:36 pm

    I believe it includes H131 to H142.

    Reply
  3. Skip says

    May 2, 2020 at 8:16 am

    Anyone have a 3rd edition they want to sell?

    Reply
    • Michael Robb says

      September 18, 2020 at 8:35 pm

      I have a 1st Edition with the mounted mapboards in shrink-wrap if your still interested? Let me know.

      Reply
  4. Jens says

    February 16, 2021 at 3:21 pm

    Interested! (If still available.)

    Reply
  5. Bud says

    September 26, 2023 at 6:05 pm

    Anyone have a 3rd Edition they’d like to sell?? Or the map boards would be nice.

    Reply
  6. David Garvin says

    September 5, 2024 at 8:56 pm

    I look forward to comments on the recently-released 4th Edition

    Reply

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